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On To Moscow box art
1994 Ranked #16,749

On To Moscow

A historical wargame has opposing commanders attack forces and seize fortress cities to weaken the enemy. Success requires both territorial control and military destruction, reflecting the competing campaigns across a broad invasion.

Wargames Wargame Age of Reason Hexagon Grid Dice Rolling

Players

2

Play time

Not listed

Age

?+

Complexity

3/5

Rating

6.26

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

ON TO MOSCOW , Sweden vs Russia in the great northern war, 1700-1721. ON TO MOSCOW is a simulation of the climactic Russian campaign of the Great Northern War (1700-172 1).

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

ON TO MOSCOW , Sweden vs Russia in the great northern war, 1700-1721. ON TO MOSCOW is a simulation of the climactic Russian campaign of the Great Northern War (1700-172 1). Charles XII, King of Sweden, personally led an invasion deep into Tsar Peter the Great’s realm. The Russians engaged in a successful defensive campaign which culminated in the epic battle of Poltava. As a result, Sweden’s mastery of the north was forever smashed, and Russia emerged as a great European power. In ON TO MOSCOW, one player controls the Swedish side; the other controls the Russian side. The objective is to gain control of as many Fortress cities as possible and destroy the enemy’s military power. Each side has a number of military units and leaders with which to attack enemy forces and gain control of Fortresses. The rules consist of a Standard Game that gives a relatively simple but historically valid game, and an Advanced Game providing a more complete historical simulation. Players who want to learn the game quickly should just read the GENERAL RULE beneath each major rules section, and then follow the specific procedures within each section as the need arises during the course of play.

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Editions

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Player resources

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Game and edition data

All specifications (4)

Play and group

Players
2
Best with
2
Play time
180 min
Complexity
3.0/5
Credits and catalog connections

Credits

Designers

1
Joseph Miranda

Artists

1
Pierre-Denis Martin

Publishers

1
Decision Games (I)

Linked items

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