ABG All Board Games
On To Moscow box art

On To Moscow

Players

2

Time

?-?

Age

?+

Weight

3

Rating

6.26

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with high frequency of interaction and low emphasis on cooperation.

Replay value

On to Moscow has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played, allowing players to discover new tactics and strategies. The player interaction score is moderate, and the game adapts well to different player counts without compromising its appeal or balance. While the game is not the easiest to learn, it offers a good balance between easiness and depth.

Luck profile

On to Moscow has a moderate level of luck involved in the game. Random elements like dice rolls and card draws have a notable but not exclusive impact on the game outcome. However, players have a substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy, with neither element dominating. Overall, On to Moscow offers a good balance between luck and player agency.

Overview

ON TO MOSCOW , Sweden vs Russia in the great northern war, 1700-1721. ON TO MOSCOW is a simulation of the climactic Russian campaign of the Great Northern War (1700-172 1). Charles XII, King of Sweden, personally led an invasion deep into Tsar Peter the Great’s realm. The Russians engaged in a successful defensive campaign which culminated in the epic battle of Poltava. As a result, Sweden’s mastery of the north was forever smashed, and Russia emerged as a great European power. In ON TO MOSCOW, one player controls the Swedish side; the other controls the Russian side. The objective is to gain control of as many Fortress cities as possible and destroy the enemy’s military power. Each side has a number of military units and leaders with which to attack enemy forces and gain control of Fortresses. The rules consist of a Standard Game that gives a relatively simple but historically valid game, and an Advanced Game providing a more complete historical simulation. Players who want to learn the game quickly should just read the GENERAL RULE beneath each major rules section, and then follow the specific procedures within each section as the need arises during the course of play.

Media

No media imported yet.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Credits

Designers

1
Joseph Miranda

Artists

1
Pierre-Denis Martin

Publishers

1
Decision Games (I)

Linked items

No linked items imported yet.