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Morsecode ···– box art
2001 Ranked #18,154

Morsecode ···–

Maneuver forces across tactical or historical battle maps.

Wargames Wargame World War II Hexagon Grid Series: Empires of Apocalypse (Udo Grebeâ?¦

Players

1-5

Play time

Not listed

Age

10+

Complexity

3.55/5

Rating

6.41

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

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How it plays

How does it play?

From the publisher's website: Morsecode ···– represents the "V" in the morse alphabet meaning "V" for Victory. Morsecode ···– is the first part in the "Empires of Apocalypse" Game Series, eventually covering the whole World War II.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

From the publisher's website: Morsecode ···– represents the "V" in the morse alphabet meaning "V" for Victory. Morsecode ···– is the first part in the "Empires of Apocalypse" Game Series, eventually covering the whole World War II. All parts of the series can be easily combined into a true mega game of World War II. Morsecode ···– consists of only few rules, compared to the great amount of strategic and tactic options it allows. Morsecode ···– features: detailed land, air and naval warfare rules for tank battles, simulating deep penetrations of armored formations Blitzkrieg rules, incorporating the combination of tank and air formations flexible defense with both HQs and reserves Convoy Battles an extensive and realistic naval system unique production rules, allowing you to follow your own strategies Empires of Apocalypse 'Research' concept Contents: 1680 full color, die-cut counters 1 full color map (22"×34") 1 Rules Book plus 1 Scenario Book 3 Player Aid Card (A4) 2 Chart & Tables Sheet One 20 sided die and two 6 sided dice Morsecode ···– contains 6 scenarios and 1 campaign. You can extend every scenario to the end of the full campaign game at May 1945. Expanded by: Cold Days in Hell Triumph & Fall of the Desert Fox Pearl Harbor

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
1–5
Best with
2
Play time
360 min
Age
10+
Complexity
3.6/5
Credits and catalog connections

Credits

Designers

1
Udo Grebe

Artists

2
Udo Grebe Beth Queman

Publishers

1
Udo Grebe Gamedesign

Linked items

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