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Mord Im Arosa box art
Rich game profile

Mord Im Arosa

From the game rules: A thriller in the MYSTERY TOWER for 2 to 6 good noses ears,10 years and up, by Alessandro Zucchini Night in the "Arosa" hotel. Creaking floor boards, banging window shutters, strange noises. Behind the wafer-thin walls, no sound remains hidden from eavesdropp...

Players

2-6

Time

30-45

Age

10+

Weight

1.44

Rating

6.54

Should this hit the table?

Quick read before the metadata.

Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.

Replay value

Mord im Arosa has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played, allowing players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

Mord im Arosa has a moderate level of luck involved in the game. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Mord im Arosa strikes a good balance between luck and strategy.

Overview

What ABG knows about this game

From the game rules: A thriller in the MYSTERY TOWER for 2 to 6 good noses ears,10 years and up, by Alessandro Zucchini Night in the "Arosa" hotel. Creaking floor boards, banging window shutters, strange noises. Behind the wafer-thin walls, no sound remains hidden from eavesdropping ears. Suddenly: a bang! A scream! Hurried steps fade away?… Nobody saw anything! But everybody heard everybody else?… There are clues from the hotel guests on all floors. But which of them will be discovered? And which of them will remain hidden? If you don’t want a murder rap pinned on you, you should lay the blame on the other players instead. Because one thing is for sure: the overwhelming evidence will convict the culprit. The players arouse suspicion: they throw their clues (in the form of little wooden cubes) into the shaft of the hotel tower. If you prick up your ears, you‘ll be able to guess on which floors the suspicious clues come to rest. With this knowledge, you can denounce other players and cover your own tracks. The culprit is the one who has left particularly suspicious clues in the vicinity of the scene of the crime. Whoever attracts the fewest suspicious facts, wins. Contents: 1 hotel (8 parts) 2 victims (red) 120 clues in 6 colors 1 investigation sheet

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
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Rules, aids, translations

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Credits

People and publishers

Designers

1
Alessandro Zucchini

Artists

2
Oliver Richtberg Tobias Schweiger

Publishers

2
Competo / Marektoy Zoch Verlag

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