allboardgames.com
Moot box art
1998 Ranked #17,956

Moot

A difficult trivia game has individuals or teams answer color-coded questions about words, origins, and obscure knowledge to reach 31 points. Die rolls set both category and value, making high-scoring questions tempting but demanding.

Trivia Word Game Dice Rolling

Players

2-12

Play time

Not listed

Age

?+

Complexity

2/5

Rating

7.44

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

Moot bills itself as the 'toughest word game ever'. Self-published, it has come in various boxes over the years, from cigar boxes to blue and silver cardboard.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Moot bills itself as the 'toughest word game ever'. Self-published, it has come in various boxes over the years, from cigar boxes to blue and silver cardboard. Each team (or individual player when playing with a smaller group) rolls a 12-sided die. For 1-3, a Red question is asked, for 4-6 a Green one, for 7-9 a Yellow one, and for 10-12 a Blue one. Each question is worth the number rolled on the die. The questions are devilishly hard and sometimes feature trick questions. Examples: Which part, the bowl or the grinder, is the mortar? In medieval times, the first hay cut in the season was called the Math. What was the second cut called? (Answer: Aftermath) Most deal with word origins and obscure knowledge. Each card also features a small tidbit of information about the answer. The first player or team to get to 31 points is the winner. Replay value of the game is somewhat limited since only a single question set was ever produced, but the game is well worth picking up. A nice cerebral change from the usual Trivial Pursuit-type games.

Browse all classifications

Category

2

Mechanism

1

Shopping

Where to buy

No verified retailer offers are available yet. The references below may still help you continue your search.

Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (4)

Play and group

Players
2–12
Best with
2
Play time
60 min
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

1
Jon Steeves

Publishers

1
Blair Arts Ltd.

Linked items

No published linked games yet.