Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
You lead a civilization, and it is your mission to build your monument! The player who is the first to build all five layers of Machu Picchu, Tikal, the Colossus of Rhodes or the Pyramids will trigger the end of the game, but only the player with the most victory points will win!
Core mechanisms
Key systems that shape the decisions players make.
Area Majority
Compete to have the strongest presence in areas that award control or points.
Action Retrieval
Previously used actions must be recovered before they can be selected again.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Area Movement
Move pieces between connected regions rather than along individual spaces.
Variable Player Powers
Each player has different abilities, restrictions, or strategic advantages.
Read the full game description
You lead a civilization, and it is your mission to build your monument! The player who is the first to build all five layers of Machu Picchu, Tikal, the Colossus of Rhodes or the Pyramids will trigger the end of the game, but only the player with the most victory points will win! Conquer lands, produce goods, populate, train military units, build buildings, move your units, upgrade your action cards, trade, attack other players, draw quest cards and build your monument! Gameplay in Monuments flows easily. You either play one of your ten action cards and execute its single action, then discard it, or pick up all previously discarded action cards and add them to your hand. The first player to complete their monument triggers the end of the game, then points are awarded for the monument, workers, areas controlled, military power, resources controlled, upgraded cards and uncompleted and completed quest cards. Each player has a score modifier, their own deck of bonus cards, and an ability in addition to the starting position of their civilization in order to make every game a totally new one! —description from the designer