ABG All Board Games
Monstrous box art

Monstrous

Players

2-10

Time

15-30

Age

10+

Weight

1.38

Rating

5.94

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Monstrous has a moderate level of direct confrontation and strategic depth in confrontation. Players need to pay attention to each other's actions frequently. However, there is less emphasis on cooperation in the game.

Replay value

Monstrous offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds new content and gameplay elements, further enhancing replay value. The game also offers deep strategic possibilities, allowing players to improve their strategies over time. With a strong player interaction score and good scalability, Monstrous provides a consistent and engaging experience for various player counts. While it may take some time to learn, the depth it offers makes it worth the investment. Overall, Monstrous has a high replayability score of 8.02 out of 10.

Luck profile

Monstrous has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Olympus is shaking to its foundations. Faith among the mortals is waning and with it the very power of the pantheon. Zeus is in a rage: "Hear me, gods! I command you to send forth my MONSTROUS pets. Make them rain from the sky and erupt from the underworld. We will rekindle these mortals' faith - through FEAR!" Monstrous is a game of gods and monsters, fear and faith, dexterous skills and tactical combos. Players are Greek gods throwing mythical monster cards from their hand onto a shared tableau of ancient Greek locations to gain as much 'Faith' as possible. But a strong guiding hand is not enough - cunning use of tactical monster and location powers is the key to gaining the most faith of all the gods, and the favor of Zeus. During setup, a number of large location cards equal to the number of gods are arranged on the table - these are selected from 12 ancient Greek cities where the insolent humans cower. Locations have special powers and provide Faith when hit by Monsters. Depending on the number of gods playing, each god has a randomly constructed deck of between 7 and 10 out of 12 mythical monster cards, each with their own special power. Each god shuffles and readies these decks, then draws 3 of their monster cards ready to throw at locations and monsters already on the table. On their turn, a god chooses a single monster from their hand, and throws it (without their hand crossing the table edge) attempting to hit: 1. a location - to use its special power, and any thrown monster power that affect locations, and gain its Faith. 2. other monster cards on the table - to use the special power of their thrown monster on the other gods’ monsters. 3. ideally both at the same time! Look for the best cards to throw and the best targets to throw at. But beware: monsters may do unpredictable and dangerous things. Some monsters even act like traps on the table, taking effect as soon as they are hit. If Olympus is in play, powerful legendary monsters can be gained for gods to throw too. Once a god has finished their turn, they draw a new monster and play proceeds to the next god. This proceeds until one god runs out of monster cards completely. Each other god then takes 1 final turn before the god with the highest Faith is declared the winner. Monstrous blends stunning art of mythic Greece with quick card throwing, fist pumping action and the tactical combos that gods and gamers love. Every game is different and there are optional rules to tailor your MONSTROUS experience for children, team play and longer games with legendary monsters. And yes, you can release the Kraken.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Credits

Designers

1
Kim Brebach

Artists

5
Jeff Brown (II) Jarrod Owen R. J. Palmer John Silva Sutthiwat

Publishers

3
CMON Global Limited Good Games Publishing Secret Base Games

Linked items

No linked items imported yet.