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Monsters Menace America box art
Rich game profile

Monsters Menace America

As a giant monster, stomping cities is what you do. But now, other giant monsters are moving in on your turf - and you have to put a stop to that. Through a bizarre twist of fate, a branch of the military has decided to focus all its firepower on the other monsters. While your ri...

Players

2-4

Time

?-?

Age

12+

Weight

1.84

Rating

5.98

Should this hit the table?

Quick read before the metadata.

Moderate level of direct and strategic confrontation with high interaction frequency, but limited emphasis on cooperation.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.3

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but limited emphasis on cooperation.

Replay value

Monsters Menace America has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn. The game offers different experiences each time it is played, with the presence of impactful expansions and deep strategic possibilities. It adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

Monsters Menace America has a moderate influence of luck. Random elements like dice rolls and card draws play a significant role in determining the game outcome. However, players have substantial ability to mitigate the effects of luck through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with player decisions playing a slightly larger role in determining the outcome.

Overview

What ABG knows about this game

As a giant monster, stomping cities is what you do. But now, other giant monsters are moving in on your turf - and you have to put a stop to that. Through a bizarre twist of fate, a branch of the military has decided to focus all its firepower on the other monsters. While your rivals are busy trampling tanks and swatting fighter jets, you'll be out there growing in power and infamy - getting ready for the Monster Challenge. In the end, when the dust settles and the radiation fades, the last creature standing will be crowned King of the Giant Monsters! Each player is one of six Giant Monsters, stomping across a map of the USA in search of cities to destroy. The monsters run the gamut from the classic (enormous lizards and gargantuan apes) to the slightly more unconventional (giant walking eyeball), and each has its own set of attributes and powers. Ingeniously, everyone also controls an arm of the military, which can be used to attack and weaken the other monsters on the board. It's a losing battle for the militia -- monsters can wipe out military bases and reduce the total number of forces available to each player -- but you can get a few good licks in early in the game.The battle escalates until the 20th city is reduced to rubble. At that time, all the monsters duke it out in a free-for-all, mano-a-clawo Monster Challenge; when the dust settles, the last monster standing is declared the winner. This game is a reworking of Monsters Ravage America. Key differences between this version and the original game include: getting rid of money in favor of a set number of units each turn, streamlined combat (two rounds in the new edition as opposed to three), removal of "bad" cards from the Research and Mutation decks (along with a few new cards from some of the unofficial expansions), removal of terrain effects on the board, miscellaneous balance tweaks between the military branches and the monsters.

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Editions

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Edition Year Language Publisher / Region
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Credits

People and publishers

Designers

2
J. C. Connors (I) Ben Knight

Artists

3
Scott Okumura Ron Spencer Peter Whitley

Publishers

1
Avalon Hill

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