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Monster Trap box art

Monster Trap

Players

2-4

Time

?-?

Age

6+

Weight

1.16

Rating

6.13

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.3

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with high interaction frequency but low emphasis on cooperation.

Replay value

Monster Trap offers a high level of variability with different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and allows players to improve their tactics over time. The player interaction score is moderate, and the game scales well with different numbers of players. It is relatively easy to learn, offering a good balance between simplicity and depth. Overall, Monster Trap has a strong replayability score of 7.8 out of 10.

Luck profile

Monster Trap has a moderate influence of luck. The game outcome is not predominantly determined by random elements, but they still have a notable impact. Players have substantial ability to mitigate randomness through strategic decisions and planning. Overall, the game has a balanced mix of luck and strategy.

Overview

The monsters are loose again! Well, that's actually not a bad thing because they make living in this mansion really fun! But right now Grandma Frieda is standing outside the front door and she is terribly frightened of monsters. You must catch them all and hide them from Grandma before she sees them! In Monster Trap, players use the sliders to push the monster as quickly as possible to the middle of the mansion and into the monster trap! You will have to work together on teams to do this: one player controls the monster's lateral movements, the other the longitudinal movements. Whoever has pushed the most monsters into the trap by the end of the game is the best monster catcher — and wins the game.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

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Credits

Designers

2
Markus Brand Inka Brand

Artists

1
Michael Menzel

Publishers

5
999 Games Competo / Marektoy IELLO KOSMOS Red Glove