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Monopolino box art
1996 Ranked #22,855

Monopolino

Players buy properties and collect payments in a roll-and-move property game, trying to be richest when someone runs out of money. Matching colors doubles income, while risk cards and a lottery can quickly rearrange ownership and cash.

Children's Game Economic Point to Point Movement Roll / Spin and Move

Players

2-4

Play time

Not listed

Age

5+

Complexity

1/5

Rating

5.06

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Object of the game: be the richest player when the game ends. The game ends when a player runs out of money.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Object of the game: be the richest player when the game ends. The game ends when a player runs out of money. How to play: every player take 10 houses (14 for 2 players). Every player takes 5x1000, 4x2000, 3x3000, 1x4000 1x5000. Players roll the dice to move. If movement ends on a space without house: the player pays the bank the sum written on the space and becomes the owner. Players that end their turn on this space pay the owner the same sum. If the owner owns all houses on spaces of the same color the sum will be double. If movement ends on the GO space: the player takes 2000 from bank. If the movement ends on STATION space: reroll the dice and move again. If the movement ends on RISK space: draw a card from the deck and follow the instructions. If the movement ends on CAKE and BALLOON space: the player puts 2000 on LOTTERY space. If the movement ends on LOTTERY space: the player takes all money on the space. If the movement ends on GO TO SHOOTING GALLERY space: the player puts 3000 on LOTTERY space and goes on SHOOTING GALLERY space without passing the GO space. RISK cards with HOUSE written: the player puts his house on a same color space written on card. If all of the same colour boxes are occupied by one player, the player has to draw another card. If the boxes are occupied by different players, the player replaces the home with their own.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2
Play time
40 min
Age
5+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

1
(Uncredited)

Artists

1
(Uncredited)

Publishers

2
Editrice Giochi Parker Brothers

Linked items

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