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Monopolino box art

Monopolino

Players

2-4

Time

?-?

Age

5+

Weight

1

Rating

5.06

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.2

Luck-sensitive

Table feel

Monopolino has a moderate level of direct confrontation and strategic depth. Players need to be aware of and react to each other's strategies frequently. However, there is less emphasis on cooperation in the game.

Replay value

Monopolino offers a high degree of variability with its gameboard, multiple paths to victory, and variable setups. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game also provides deep strategic possibilities and room for improvement. Player interaction is moderate, and the game scales well with different player counts. While it may take some time to learn, the depth it offers makes it worth the investment. Overall, Monopolino has a strong replayability score of 7.85.

Luck profile

Monopolino has a low influence of luck. The game outcome is predominantly determined by random elements like dice rolls or card draws, with very little room for players to influence or mitigate the effects of randomness. However, players have substantial ability to mitigate randomness through strategic decisions and planning. Overall, the game is heavily dependent on luck, with little influence from player strategy.

Overview

Object of the game: be the richest player when the game ends. The game ends when a player runs out of money. How to play: every player take 10 houses (14 for 2 players). Every player takes 5x1000, 4x2000, 3x3000, 1x4000 1x5000. Players roll the dice to move. If movement ends on a space without house: the player pays the bank the sum written on the space and becomes the owner. Players that end their turn on this space pay the owner the same sum. If the owner owns all houses on spaces of the same color the sum will be double. If movement ends on the GO space: the player takes 2000 from bank. If the movement ends on STATION space: reroll the dice and move again. If the movement ends on RISK space: draw a card from the deck and follow the instructions. If the movement ends on CAKE and BALLOON space: the player puts 2000 on LOTTERY space. If the movement ends on LOTTERY space: the player takes all money on the space. If the movement ends on GO TO SHOOTING GALLERY space: the player puts 3000 on LOTTERY space and goes on SHOOTING GALLERY space without passing the GO space. RISK cards with HOUSE written: the player puts his house on a same color space written on card. If all of the same colour boxes are occupied by one player, the player has to draw another card. If the boxes are occupied by different players, the player replaces the home with their own.

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Credits

Designers

1
(Uncredited)

Artists

1
(Uncredited)

Publishers

2
Editrice Giochi Parker Brothers

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