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Monastery box art
2008 Ranked #7,847

Monastery

A tile-laying game has monks build, study, toil, pray, and collaborate on a medieval monastery. Players choose between recruiting monks or buying letters of the abbey motto to pursue victory.

Strategy Games Medieval Religious Tile Placement Religious: Monks/Abbots & Monasteries/Abbeys

Players

2-4

Play time

Not listed

Age

14+

Complexity

2.86/5

Rating

6.27

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

From the publisher: Monastery is a tile laying game in which players construct different parts of a medieval monastery. The work is done by the monks of a player.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

From the publisher: Monastery is a tile laying game in which players construct different parts of a medieval monastery. The work is done by the monks of a player. The monks may move from tile to tile and in addition to building work they can also study, toil or pray. In the ‘icon’ game monks can also make use of the special properties of some of the tiles. The tiles vary in value ranging from 1 point field and path tiles to 5 point Chapter House and Library. The higher the value of tile the more monks are needed to build it. Players can build independently, but often they are required to work collaboratively. The game spreads over two days of monastic life, with turns being allocated as time for study and toil or for services in the abbey. At each service a new abbot is elected and apart from going first in the turn the abbot also has some significant powers. In order to win the game players must collect the letters of the abbey’s motto ‘Libera Nos Quaesumus Ab Omnibus Malis Amen’. The letters become progressively more expensive and players must decide whether to buy letters or recruit extra monks. Points at game end are also awarded for the ‘blessings’ which players can collect throughout the game.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
60 min
Age
14+
Complexity
2.9/5
Credits and catalog connections

Credits

Designers

3
Gary Dicken Steve Kendall Phil Kendall

Artists

2
Colin Jones Geraldine O'Reilly

Publishers

1
Ragnar Brothers

Linked items

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