Table feel
Mob City has a high level of direct confrontation and strategic depth, with frequent interaction between players. However, it does not emphasize cooperation as much.
Players
2-6
Time
?-?
Age
12+
Weight
2.83
Rating
6.00
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Mob City has a high level of direct confrontation and strategic depth, with frequent interaction between players. However, it does not emphasize cooperation as much.
Mob City has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. While it may take some time to learn, the game offers a fresh and engaging experience each time it is played.
Mob City has a moderate influence of luck. Random elements like dice rolls and card draws have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy, with neither element dominating. Overall, Mob City provides a good balance between luck and player agency.
It’s 1928 and the Don is dying! The latest attempt on the Don’s life has left him on his death bed with around a week to live. Seeking a worthy replacement to head the family, the Don has ordered his Captains to prove themselves before his final departure. As one of these Captains, its up to you to gain enough money and notoriety in the hopes of fulfilling the wishes stated in his last will and testament. You will slowly begin to increase your notoriety by owning buildings, winning gang fights, and making heaps of money running extortion and speakeasy rackets. Oh , don't forget! The Don's other Captains intend to do unto you far worse than what you do unto them!
No media imported yet.
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
No files imported yet.
No commerce mappings imported yet.
No linked items imported yet.