Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
It’s 1928 and the Don is dying! The latest attempt on the Don’s life has left him on his death bed with around a week to live.
Core mechanisms
Key systems that shape the decisions players make.
Auction/Bidding
Bid against other players to determine who receives an item, action, or priority.
Campaign Card Play
Play cards to command conflicts and carry consequences through a campaign.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Modular Board
Build the play area from interchangeable sections that vary between games.
Variable Player Powers
Each player has different abilities, restrictions, or strategic advantages.
Secret Unit Deployment
Place or assign units secretly before their positions are revealed.
Read the full game description
It’s 1928 and the Don is dying! The latest attempt on the Don’s life has left him on his death bed with around a week to live. Seeking a worthy replacement to head the family, the Don has ordered his Captains to prove themselves before his final departure. As one of these Captains, its up to you to gain enough money and notoriety in the hopes of fulfilling the wishes stated in his last will and testament. You will slowly begin to increase your notoriety by owning buildings, winning gang fights, and making heaps of money running extortion and speakeasy rackets. Oh , don't forget! The Don's other Captains intend to do unto you far worse than what you do unto them!