ABG All Board Games
Mission Iss box art

Mission Iss

Players

1-4

Time

?-?

Age

12+

Weight

2.4

Rating

6.62

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Mission ISS has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Mission ISS has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn. The game offers different experiences each time it is played, with the presence of impactful expansions and deep strategic possibilities. It adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the overall replay value makes it worth the investment.

Luck profile

Mission ISS has a moderate level of luck involved in the game. Random elements such as dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game has a balanced mix of luck and strategy, with neither element dominating the outcome. Overall, Mission ISS offers a good balance between luck and player agency.

Overview

The International Space Station (ISS) is a joint project in which sixteen countries are currently involved. The ISS is a symbol of what people can achieve by working together. Boundaries that seem so important on Earth take a back seat on the space station; what matters is a perfectly coordinated collaboration between the astronauts. Mission ISS begins in 1998 when the first module of the ISS was built. From your control center, you give instructions to the astronauts in space. At first only a few crew members are on the station, but over time you bring more astronauts to the station to add new modules, carry out various research assignments, or just drift in weightlessness. As on the real space station, the co-operation between the players and the co-ordination of the astronauts determine the success of the ISS mission. Only together will you be able to master the challenge of space. In more detail, the mechanism at the heart of the game requires deep co-operative play. To give instructions to astronauts, you combine two command cards: one of yours and one of your teammates. After you have performed the command effects, you place both cards on your own discard pile, which means that your turns always have an impact on the options of the other players. When you run out of cards, you take all cards from your discard pile to re-fill your display — but doing so brings the end of the game closer. Up to six astronauts can be on the ISS. Each astronaut stands on a base with adjustable values for three types of abilities: drift to move, carry out researches, and add new modules. Train the astronauts to improve their abilities so that they can manage all of the challenges on the ISS.

Media

No media imported yet.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Commerce

No commerce mappings imported yet.

Credits

Designers

1
Michael Luu

Artists

2
Martin Hoffmann Claus Stephan

Publishers

1
Schmidt Spiele

Linked items

No linked items imported yet.