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Mission Iss box art
2021 Ranked #14,790

Mission Iss

Players cooperate to coordinate astronauts, build modules, conduct research, and complete a space-station mission. Every instruction combines two teammates’ cards and affects future options, making planning inseparable from collaboration.

Space Exploration Action Drafting Action/Event

Players

1-4

Play time

Not listed

Age

12+

Complexity

2.4/5

Rating

6.62

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The International Space Station (ISS) is a joint project in which sixteen countries are currently involved. The ISS is a symbol of what people can achieve by working together.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The International Space Station (ISS) is a joint project in which sixteen countries are currently involved. The ISS is a symbol of what people can achieve by working together. Boundaries that seem so important on Earth take a back seat on the space station; what matters is a perfectly coordinated collaboration between the astronauts. Mission ISS begins in 1998 when the first module of the ISS was built. From your control center, you give instructions to the astronauts in space. At first only a few crew members are on the station, but over time you bring more astronauts to the station to add new modules, carry out various research assignments, or just drift in weightlessness. As on the real space station, the co-operation between the players and the co-ordination of the astronauts determine the success of the ISS mission. Only together will you be able to master the challenge of space. In more detail, the mechanism at the heart of the game requires deep co-operative play. To give instructions to astronauts, you combine two command cards: one of yours and one of your teammates. After you have performed the command effects, you place both cards on your own discard pile, which means that your turns always have an impact on the options of the other players. When you run out of cards, you take all cards from your discard pile to re-fill your display — but doing so brings the end of the game closer. Up to six astronauts can be on the ISS. Each astronaut stands on a base with adjustable values for three types of abilities: drift to move, carry out researches, and add new modules. Train the astronauts to improve their abilities so that they can manage all of the challenges on the ISS.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
1–4
Best with
1–4
Play time
90 min
Age
12+
Complexity
2.4/5
Credits and catalog connections

Credits

Designers

1
Michael Luu

Artists

2
Martin Hoffmann Claus Stephan

Publishers

1
Schmidt Spiele

Linked items

No published linked games yet.