allboardgames.com
Mission: Combat! box art
2013 Ranked #18,271

Mission: Combat!

This tactical science-fiction card battle has opposing factions deploy, maneuver, and attack units to eliminate every enemy force. Asymmetric faction powers and terrain control create shifting tactical advantages, while units can target only particular enemy types.

Card Game Science Fiction Action Points Area Majority / Influence

Players

2

Play time

Not listed

Age

12+

Complexity

2/5

Rating

6.54

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

A rift has opened, and unearthly creatures from an alien dimension are streaming into the world. They threaten the planet and the existence of the human race.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

A rift has opened, and unearthly creatures from an alien dimension are streaming into the world. They threaten the planet and the existence of the human race. Defend humankind against the perilous alien invasion as the Marine player! Or, on the other hand as the Portalist player, show those mortals they stand no chance! Mission: Combat! is a tactical sci-fi card game for two players, one commanding the human Marines and the other representing the alien Portalists. Both have unique characteristics and abilities available only to their respective faction. In general, the Marines can perform ranged attacks and have strong firepower and good defensive positions. The Portalists, on the other hand, can deploy units for free, and their units can move quickly. Additionally, the area cards of the game board grant special abilities to the player who controls them. When a player manages to eliminate all enemy units on his turn, the game ends and that player wins. To set up the game, players determine a start player, draw five unit cards to their hands, and take alternating turns to bring those units into play on their area cards. Then the game begins, with the start player using two action points (AP) in his first turn. In each subsequent turn, players have four action points at their disposal, which can be spent to carry out the following actions in any order as often as desired: Draw a card Play a card Move a unit Attack In addition to the actions above, players can get free actions and bonuses from the area cards they control and can use special abilities that are available only to their faction only. Units are one of three types — Regular, Elite, or Colossal — and can attack only one unit type. For instance, an Elite unit that can deal damage to Regular units cannot deal damage to Elite or Colossal units. To achieve victory, players need to consider the defense and attack types of their army, and the faction strengths and weaknesses, along with the abilities that they get from the terrain that they control. Choose your side and wipe your opponent from the surface of the planet!

Browse all classifications

Shopping

Where to buy

No verified retailer offers are available yet. The references below may still help you continue your search.

Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
15 min
Age
12+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

1
Sebastian Seifferth

Artists

2
Marina Fahrenbach Johannes Sich

Publishers

1
Smiling Monster Games

Linked items

No published linked games yet.