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Mission: Combat! box art

Mission: Combat!

Players

2

Time

?-?

Age

12+

Weight

2

Rating

6.54

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Mission: Combat! has a high level of direct confrontation and strategic depth in confrontation. Players need to pay frequent attention to others' strategies and turns. However, there is less emphasis on cooperation in the game. Overall, the game has a good level of player interaction.

Replay value

Mission: Combat! has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers different experiences each time it is played and allows players to improve their strategy over time. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

Mission: Combat! has a moderate influence of luck. Random elements like dice rolls and card draws have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate the effects of randomness through strategic decisions, luck still plays a significant role. The game has a balanced mix of luck and strategy, with neither element dominating the outcome.

Overview

A rift has opened, and unearthly creatures from an alien dimension are streaming into the world. They threaten the planet and the existence of the human race. Defend humankind against the perilous alien invasion as the Marine player! Or, on the other hand as the Portalist player, show those mortals they stand no chance! Mission: Combat! is a tactical sci-fi card game for two players, one commanding the human Marines and the other representing the alien Portalists. Both have unique characteristics and abilities available only to their respective faction. In general, the Marines can perform ranged attacks and have strong firepower and good defensive positions. The Portalists, on the other hand, can deploy units for free, and their units can move quickly. Additionally, the area cards of the game board grant special abilities to the player who controls them. When a player manages to eliminate all enemy units on his turn, the game ends and that player wins. To set up the game, players determine a start player, draw five unit cards to their hands, and take alternating turns to bring those units into play on their area cards. Then the game begins, with the start player using two action points (AP) in his first turn. In each subsequent turn, players have four action points at their disposal, which can be spent to carry out the following actions in any order as often as desired: Draw a card Play a card Move a unit Attack In addition to the actions above, players can get free actions and bonuses from the area cards they control and can use special abilities that are available only to their faction only. Units are one of three types — Regular, Elite, or Colossal — and can attack only one unit type. For instance, an Elite unit that can deal damage to Regular units cannot deal damage to Elite or Colossal units. To achieve victory, players need to consider the defense and attack types of their army, and the faction strengths and weaknesses, along with the abilities that they get from the terrain that they control. Choose your side and wipe your opponent from the surface of the planet!

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Credits

Designers

1
Sebastian Seifferth

Artists

2
Marina Fahrenbach Johannes Sich

Publishers

1
Smiling Monster Games

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