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Miss Monster box art

Miss Monster

Players

3-4

Time

?-?

Age

7+

Weight

1.25

Rating

6.31

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Miss Monster has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Miss Monster has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for players to improve their strategy over time. The player interaction score is average. It scales well with different numbers of players without compromising its appeal or balance. The game is moderately easy to learn, striking a balance between depth and accessibility. Overall, Miss Monster has a strong replayability score of 7.85.

Luck profile

Miss Monster has a low randomness impact, with random elements having minimal influence on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

From Spielbox: Miss Monster, by Christophe Boelinger and Ludovic Maublanc, is a beauty contest of a slightly different type. In this play-doh modeling game, children and adults alike are invited to create little creatures. While creating, one attribute is more important than the rest, one that is seldom ascribed to adult monsters: beauty. This is definitely a matter of taste - and that's why the typical ideals of beauty don't count in this modeling competition - instead, they're ones that young players love. But before the children's creations can parade before the jury down the runway on the living room table, the fantastical creations must first be created over several game rounds. The requirements are set out on cards that define certain features. Little creators who do a particularly good job can collect extra points and increase the chances that their monster will be crowned "Miss Monster".

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Editions

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Credits

Designers

2
Christophe Boelinger Ludovic Maublanc

Artists

1
Irene Wanitschke

Publishers

2
HUCH! TF1 Games

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