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Miskatonic School For Boys box art

Miskatonic School For Boys

Players

3-6

Time

?-?

Age

10+

Weight

1.67

Rating

6.10

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.4

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

The Miskatonic School for Boys has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation as players primarily compete against each other. Overall, the game has a moderate to high level of player interaction.

Replay value

The game offers a high degree of variability with different experiences each time it is played. The expansions available add new content and gameplay elements, enhancing the replay value. There is deep strategic depth, allowing players to improve their strategies over time. The game scales well with different numbers of players without compromising its appeal or balance. It has a moderate level of easiness to learn, providing a good balance between accessibility and depth. Overall, Miskatonic School for Boys has a strong replayability score of 7.89.

Luck profile

The final luck score for Miskatonic School for Boys is 5.67. The game has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. Players have a substantial ability to mitigate randomness through strategic decisions and planning, which helps balance the mix of luck and strategy. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Description from the publisher: Miskatonic School for Boys is an all new game by game designer Garrett Herdter. The game takes place at a boarding school for boys. Unfortunately, the school is also a training ground for dark beings from the 5th dimension. These beings, while capable of unfathomable universe destroying power, have a long way to go in order to reach their full potential. The MSfB will help them reach that potential! In a twist on the Miskatonic genre of games, instead of players taking on the roles of humans trying withstand the dark forces around you, players instead play the dark forces of the Lovecraft universe (or at least “dark forces in training”). The game takes place during the final 3-day test in the “Human Possession” course. Each 5th dimensional horror starts the test in control of one of the human students of the school. The goal for the beast is to figure out which student they are in possession of before the other members of the class figure out which student they are controlling. Designed by Garrett Herdter, MSfB takes the standard deduction game concept of “I try to guess the other players hidden roles” and flips it. In MSfB, each player has no idea who they are, but they DO know who all the other people are. This dynamic and the fact that 1 or 2 of the players can lie during the game make MSfB hysterical fun while still being easily accessible and quick to learn.

Media

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Editions

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Credits

Designers

1
Garrett Herdter

Publishers

1
Fun to 11

Linked items

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