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Miskatonic School For Boys box art
2016 Ranked #18,695

Miskatonic School For Boys

This inverted deduction game has hidden horrors determine which student each controls before classmates identify them. Players know other identities but not their own, while some can lie, reversing the usual hidden-role puzzle.

Deduction Negotiation Theme: Cthulhu Mythos

Players

3-6

Play time

Not listed

Age

10+

Complexity

1.67/5

Rating

6.10

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Description from the publisher: Miskatonic School for Boys is an all new game by game designer Garrett Herdter. The game takes place at a boarding school for boys.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Description from the publisher: Miskatonic School for Boys is an all new game by game designer Garrett Herdter. The game takes place at a boarding school for boys. Unfortunately, the school is also a training ground for dark beings from the 5th dimension. These beings, while capable of unfathomable universe destroying power, have a long way to go in order to reach their full potential. The MSfB will help them reach that potential! In a twist on the Miskatonic genre of games, instead of players taking on the roles of humans trying withstand the dark forces around you, players instead play the dark forces of the Lovecraft universe (or at least “dark forces in training”). The game takes place during the final 3-day test in the “Human Possession” course. Each 5th dimensional horror starts the test in control of one of the human students of the school. The goal for the beast is to figure out which student they are in possession of before the other members of the class figure out which student they are controlling. Designed by Garrett Herdter, MSfB takes the standard deduction game concept of “I try to guess the other players hidden roles” and flips it. In MSfB, each player has no idea who they are, but they DO know who all the other people are. This dynamic and the fact that 1 or 2 of the players can lie during the game make MSfB hysterical fun while still being easily accessible and quick to learn.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
3–6
Best with
3–6
Play time
45 min
Age
10+
Complexity
1.7/5
Credits and catalog connections

Credits

Designers

1
Garrett Herdter

Publishers

1
Fun to 11

Linked items

No published linked games yet.