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The Mirroring Of Mary King box art
2022 Ranked #7,666

The Mirroring Of Mary King

An asymmetric two-player game has a living woman and an ancestral ghost fight for control of one psyche. Flipping tiles shifts influence, while growing exhaustion makes each day’s limited actions more desperate.

Card Game Puzzle Advantage Token Card Play Conflict Resolution

Players

2

Play time

20-45 min

Age

13+

Complexity

2.25/5

Rating

7.25

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

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How it plays

How does it play?

The Mirroring of Mary King is a two-player game in which one person is a mortal contemporary woman named Mary King and the other player is the ghost of Mary’s long dead ancestor, a 17th century Scottish merchant burgess of the same name.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The Mirroring of Mary King is a two-player game in which one person is a mortal contemporary woman named Mary King and the other player is the ghost of Mary’s long dead ancestor, a 17th century Scottish merchant burgess of the same name. While on a week’s holiday in Edinburgh, Mary visits Mary King’s Close where her presence attracts the spirit of her long dead ancestor, now a hungry ghost that wants to live again in Mary’s body. The two Marys engage in a battle for control of the living Mary’s mortal body. Players use control cards and power cards to exert their influence on Mary King’s psyche, represented by 12 tiles arranged in a 4 x 3 grid. These tiles are flipped back and forth throughout the game as the players gain and lose control of them. The game progresses over five days, starting on Monday and ending on Friday. Each player gets one turn each day, with the ghost player always going first. As the week progresses, the mortal and the ghost become more exhausted and more desperate: the number of control cards each may play decreases and the number of ideas they may pursue increases. At the end of each player’s turn, both players suffer penalties based on the tiles of Mary that their opponent controls. A player may immediately win the game by completing their image of Mary using the 12 tiles, or if their opponent runs out of cards. If neither player completes their image of Mary by the end of Friday, the winner is determined by a scoring system based on their remaining cards and their control of Mary. —description from the publisher

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Editions

Language and publisher variants currently recorded in the catalog.

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
20–45 min
Age
13+
Complexity
2.3/5
Credits and catalog connections

Credits

Designers

1
Jenna Felli

Artists

1
Naomi Robinson

Publishers

1
Devious Weasel Games

Linked items

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