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The Mirroring Of Mary King box art

The Mirroring Of Mary King

Players

2

Time

20-45

Age

13+

Weight

2.25

Rating

7.25

Fit

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.8

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 3.0

Luck-sensitive

Table feel

The Mirroring of Mary King has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies. However, there is less emphasis on cooperation in the game. Overall, the game has a good level of player interaction.

Replay value

The Mirroring of Mary King has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. While it may take some time to learn, the game offers a fresh and engaging experience each time it is played.

Luck profile

The Mirroring of Mary King has a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by a balanced mix of luck and player strategy.

Overview

The Mirroring of Mary King is a two-player game in which one person is a mortal contemporary woman named Mary King and the other player is the ghost of Mary’s long dead ancestor, a 17th century Scottish merchant burgess of the same name. While on a week’s holiday in Edinburgh, Mary visits Mary King’s Close where her presence attracts the spirit of her long dead ancestor, now a hungry ghost that wants to live again in Mary’s body. The two Marys engage in a battle for control of the living Mary’s mortal body. Players use control cards and power cards to exert their influence on Mary King’s psyche, represented by 12 tiles arranged in a 4 x 3 grid. These tiles are flipped back and forth throughout the game as the players gain and lose control of them. The game progresses over five days, starting on Monday and ending on Friday. Each player gets one turn each day, with the ghost player always going first. As the week progresses, the mortal and the ghost become more exhausted and more desperate: the number of control cards each may play decreases and the number of ideas they may pursue increases. At the end of each player’s turn, both players suffer penalties based on the tiles of Mary that their opponent controls. A player may immediately win the game by completing their image of Mary using the 12 tiles, or if their opponent runs out of cards. If neither player completes their image of Mary by the end of Friday, the winner is determined by a scoring system based on their remaining cards and their control of Mary. —description from the publisher

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