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Mini Express box art
2021 Ranked #2,339

Mini Express

Compact railway investment game where players buy shares and build companies across a small map. Each route affects every investor's value, so every placement must improve your holdings without giving rivals a stronger payout.

Strategy Games American West Trains Solo / Solitaire Game Stock Holding

Players

1-5

Play time

30-45 min

Age

8+

Complexity

2.3/5

Rating

7.33

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Mini Express is a strategic train game for 1 to 5 players in which you and other wealthy capitalists manage four railroad companies.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Mini Express is a strategic train game for 1 to 5 players in which you and other wealthy capitalists manage four railroad companies. Through careful planning and ruthless execution, players pioneer the western expansion of the 19th century, vying to be the most influential railroad baron and complete the transcontinental railroad. Mini Express is a sequel of sorts to Mini Rails in that on a turn each player takes one of the two available actions, although otherwise the games are not similar. Your action choices are to (1) lay track to expand a company's railroad or (2) take a stock from a company. To lay track, you take train pieces from the company's reservoir on the game board and place them one per hex to expand that company's network to a new city. When you do this, you gain influence in the goods that are in demand in that city. (The game includes four types of goods, and each type of good is the same color as one of the railroad companies.) Each city can have at most 1-3 companies enter it, and when that limit is reached, you remove the demand tile from the game. When you build into a hex (whether landscape or city), any other train companies in that hex gain a train in their reservoir (to represent them profiting from how your efforts affect that area). To take a stock, you must decrease your influence in that company equal to the number of trains in that company's reservoir. If you can't do so without going below zero, then you cannot take that stock. When all the shares have been claimed from two companies or two companies have no train pieces remaining, then you complete the round and the game ends. For each good/company, you multiple the number of shares you hold by a points multiplier that's based on how much influence you have in that good/company relative to other players. The higher your standing, the more valuable each of your shares will be. Whoever has the most points wins. —description from the publisher

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Editions

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
1–5
Best with
1–4
Play time
30–45 min
Age
8+
Complexity
2.3/5
Credits and catalog connections

Credits

Designers

1
Mark Gerrits

Publishers

1
Moaideas Game Design

Linked items

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