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The Mines Of Zavandor box art
2010 Ranked #3,769

The Mines Of Zavandor

This fantasy economic game has dwarves mine gemstones and improve their operations. Enhancements to the mines create competing routes to wealth.

Strategy Games Fantasy Auction/Bidding Tech Trees / Tech Tracks Creatures: Dragons

Players

2-4

Play time

45-90 min

Age

10+

Complexity

2.61/5

Rating

6.57

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In this third game in Lookout's Zavandor fantasy setting, it's all about dwarves. And mining.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In this third game in Lookout's Zavandor fantasy setting, it's all about dwarves. And mining. And gemstones. And other enhancements for the mines that need to get developed further during the game to have full effect. 4 different gems are the currencies in this game. However, when collecting income you draw cards from 4 different mines (card stacks) with each having its own distribution! The number of gems you earn depends on the upgrade level of your dwarves. Gems are used to either win new objects for their mine through simultaneous 4-way auctions, or to enhance their mines, objects, and victory point count. Another innovative part is that each object has to be upgraded to fully use its benefits, e.g. a level 1 dwarf only gives you 1 income per round, some level 3 dwarves give you 3 income. On the King's way through the mountain, the requirements for upgrading some special cards always change, and only the player who wins the sapphire auction knows where the next turn will lead to. There are shorter and longer paths to the Coronation Chamber, where the game ends. The game lasts between 10 to 12 rounds.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
3–4
Play time
45–90 min
Age
10+
Complexity
2.6/5
Credits and catalog connections

Credits

Designers

1
Alexander Pfister

Artists

1
Klemens Franz

Publishers

3
Hobby Japan Lookout Games Z-Man Games

Linked items

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