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Migration: Mars box art
Rich game profile

Migration: Mars

A competitive, Sci-fi strategy game of resource collecting, colony building, disaster management, decision making, dire trades, and devious betrayal. Don't just build, keep your structures operating. Don't just grow, keep your people alive. Don't just survive, be the first to cla...

Players

2-4

Time

60-120

Age

12+

Weight

2.18

Rating

5.77

Should this hit the table?

Quick read before the metadata.

The game Migration: Mars has a moderate level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. While there is some level of cooperation required, it is not the main focus of the game. Overall, the game has a high interaction score, indicating a good balance of player interaction.

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.9

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 3.5

More strategic control

Table feel

The game Migration: Mars has a moderate level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. While there is some level of cooperation required, it is not the main focus of the game. Overall, the game has a high interaction score, indicating a good balance of player interaction.

Replay value

Migration: Mars has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. While it may take some time to learn, the game offers fresh experiences each playthrough and allows players to improve their strategies over time.

Luck profile

Migration: Mars has a moderate level of randomness impact, with random elements playing a notable but not exclusive role in determining the game outcome. However, players have substantial ability to mitigate the effects of luck through strategic decisions and planning. The game relies more on player strategy and decisions, with luck playing a minor role in the overall game outcome.

Overview

What ABG knows about this game

A competitive, Sci-fi strategy game of resource collecting, colony building, disaster management, decision making, dire trades, and devious betrayal. Don't just build, keep your structures operating. Don't just grow, keep your people alive. Don't just survive, be the first to claim governorship of Mars! There are 3 phases to each turn. 1. The colony phase: From your Headquarters, you make command decisions on population, event management, and exchange. 2. The Build phase: You have an opportunity to expand your colony. 3. The Roll phase: Your Rover travels the exploration track where you then engage with each landing space. Assets: Supplies are generated by the buildings you choose to build. Resource types are collected by exploring. The quantity is determined by your mining capabilities. Additional assets are selected at your supply stop. Assess and map out your strategy each time you visit your supply stop. Grow your colony in order to accept more citizens from earth and keep them alive and well. The first player to reach the target population wins the game. Events and actions may occur to derail your strategy and growth. Prepare for the worst. Different buildings produce certain assets and/or provide specific functions. You may only build on certain terrain tiles. So build wisely. Build-able land may claim fast. Remember this is a race! —description from the publisher

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Credits

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Designers

1
(Uncredited)

Publishers

1
Enhance Games

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