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Micro Cosmos box art

Micro Cosmos

Players

1-4

Time

40-90

Age

10+

Weight

2.88

Rating

7.34

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.9

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Micro Cosmos has a high level of direct confrontation and strategic depth in confrontation. Players need to pay frequent attention to each other's actions. However, there is less emphasis on cooperation in the game.

Replay value

Micro Cosmos has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. It offers fresh experiences each time it is played and allows players to discover new tactics and strategies. The game's moderate learning curve adds to its replay value.

Luck profile

Micro Cosmos has a moderate influence of luck. The game outcome is not predominantly determined by random elements, but they still have a notable impact. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game is a balanced mix of luck and strategy, with luck playing a significant role but not overpowering player decisions.

Overview

Micro Cosmos is a 1-4 player, card based, resource management game in which players try to terraform planets, create colonies and bring back survivors to their home worlds. On each turn players move their spaceship (Ark), use their cards in one of 3 different ways in order to gain and convert resources and perform various actions on planets, moons and space stations. Players try to gain victory points by terraforming planets, scouting for survivors, settling them on their home worlds and creating colonies on planets they visit. Once a set number of planets is fully terraformed, the player with the most victory points is considered the winner. The game includes a robust solo mode that uses a super simple Automa deck to perform the AI players actions. Various levels of difficulty create a challenge for any player.

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Credits

Designers

2
Micha? Jagodzi?ski Kamil Langie

Artists

1
Jaros?aw Wajs

Publishers

1
Thistroy Games

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