Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
As Farmers you set up pastures on your land to breed lifestock. Sheeps reproduce super fast and easy but are worth almost nothing.
Core mechanisms
Key systems that shape the decisions players make.
Race
Compete to reach a destination, threshold, or objective before opponents.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Set Collection
Gather related items that become more valuable when scored together.
Die Icon Resolution
Interpret rolled icons to determine which actions or effects occur.
Re-rolling and Locking
Keep selected dice and reroll the remainder to pursue a desired result.
Read the full game description
As Farmers you set up pastures on your land to breed lifestock. Sheeps reproduce super fast and easy but are worth almost nothing. Better to trade them for pigs - and trade those for cattle - and trade those for horses. But make sure there is enough pastures to keep them all... Players start with some sheep and a pig and try to breed them as efficiently as possible. When its your turn, you roll some dice, re-roll up to two times, pick one and let the other players choose one of the others. The dice show different actions, like receiving more animals or building fences. This is necessary to build pastures big enough to keep all your animals. Along with these dice a breeding die is rolled that shows which animal class breeds this turn. Each pair of animals of this kind produces a new one. Animals can be traded for others that are worth more: Sheeps can be traded for a pig, pigs for cattle and those for horses. The first player to have one of each animal is the winner.