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Megaman Nt Warrior Trading Card Game box art

Megaman Nt Warrior Trading Card Game

Players

2

Time

?-?

Age

8+

Weight

1.5

Rating

6.05

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

The Megaman NT Warrior Trading Card Game has a high level of direct confrontation and strategic depth. Players frequently interact with each other and must pay attention to others' strategies. However, there is less emphasis on cooperation in the game.

Replay value

The Megaman NT Warrior Trading Card Game has a high replayability score due to its variability in gameplay, strategic depth, and adaptability to different player counts. The game offers different experiences each time it is played, with expansions adding new content and gameplay elements. Players have room to improve their strategy over time, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

The Megaman NT Warrior Trading Card Game has a moderate level of luck involved. While random elements like card draws and dice rolls do have an impact on the game outcome, players have a significant ability to mitigate the effects of luck through strategic decisions and planning. The game strikes a balanced mix of luck and strategy, making it suitable for players who enjoy both elements in their gameplay experience.

Overview

Trading card game based on the Megaman network video games. Players each use customized decks and dual with a single chosen NetNavi, who has a small range of personal abilities. Decks are often built in direct regard to those abilities, and consist of 59 cards, plus your NetNavi. Players take turns through different phases of the game powering up, playing and spending resource cards, playing events and battlechips, blasting and taking damage. Damage is dealt by discarding cards from your deck, rather than applying damage counters or other methods. The first player to draw the last card in their deck loses.

Media

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Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

4
Joe Alread Tim Ellington Mike Reynolds Kendrick Summers

Publishers

1
Decipher

Linked items

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