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Medieval Conspiracy box art

Medieval Conspiracy

Players

2-6

Time

?-?

Age

14+

Weight

2.5

Rating

6.40

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.6

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation. Players need to pay attention to others' actions frequently, but cooperation is not a major focus.

Replay value

Medieval Conspiracy has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. While it may take some time to learn, the game offers a fresh and engaging experience each time it is played.

Luck profile

The final luck score for Medieval Conspiracy is 6.33, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Medieval Conspiracy introduces players to the Holy Roman Empire of Germany. That Empire is divided into numberless small earldoms, principalities, and bishoprics. The Ruler of the Empire is the Holy Roman Emperor who is elected by the 7 electoral princes. In Medieval Conspiracy you take the role of a mighty noble family. Increase your power, gain new countries, get votes of the electoral princes to finally be elected the new Holy Roman Emperor. Game Play Medieval conspiracy is run by Action cards and Event cards. After collecting income players bid for Event cards. 3 Event cards are displayed on their open side. Thereafter players bid for them in turn order. The player who got an Event card can use it later during his turn. During a player turn players roll the dice of destiny and play event and action cards. That card play results in numerous effects giving each game a new special course. Players gain new countries or conquer them by force from others. Are you up to be the new Holy Roman Emperor?

Editions

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Credits

Designers

2
Dietrich Potthoff Stephan Rensing

Artists

2
Dirk Blech Dietrich Potthoff

Publishers

2
GMT Games Udo Grebe Gamedesign

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