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Master Of Respect box art

Master Of Respect

Players

3-5

Time

?-?

Age

12+

Weight

2.33

Rating

7.08

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Master of Respect offers a high level of variability with its gameboard, expansions, and strategic depth. The game scales well with different player counts and has a moderate learning curve. The final replayability score of 7.85 indicates a strong potential for repeated plays and enjoyment.

Luck profile

The final luck score for Master of Respect is 5.67. The game has a moderate level of randomness impact, where random elements have a notable but not exclusive impact on the game outcome. Players have a substantial ability to mitigate randomness through strategic decisions and planning, indicating a good level of strategic mitigation. The overall luck dependence is balanced, with a mix of luck and strategy influencing the game outcome. While luck plays a significant role, player strategy and decisions also have a notable influence. Overall, Master of Respect falls within the range of games like Catan and Monopoly, where luck plays a moderate role in the gameplay.

Overview

User summary ???? (Rohshi Keifuku) in English would be 'Master of Respect'. In the game of Master of Respect, players are old masters of martial arts, and their goal is to expand their dojo, their training school, by assigning actions to their students, such as inviting a new student, training a student, and mastering a skill. Each round, players secretly assign actions to their students. Then they take turns revealing and executing an action. When a player executing an action, other players may give a respect to that player to take the same action. At the end of the game, players score victory points from respects given, resources remaining, students invited and trained, and skills mastered. This is a resource management game with action programming mechanism. You need to plan several turns ahead, but sometimes you need to modify your plan in response to other players' actions for better outcome. Publisher's summary ???????????????????????????????????? ??????????????????????????????????????????????????????? ??????????????????????????????????? ???????????????????????? ????????????????????????????????? ???????????????????????????????????

Editions

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Credits

Designers

1
Kentaro Yazawa (?? ???)

Artists

2
??????? (Hyogonosuke) Takashi Yamauchi (????)

Publishers

2
Hobby Japan Hoy Games