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Mars Needs Mechanics box art
2013 Ranked #12,575

Mars Needs Mechanics

Set-collection strategy game has rival engineers gather components and build mechanisms to earn the most cogs. Careful timing turns limited starting funds into inventions capable of winning a coveted Mars mission role.

Strategy Games Economic Science Fiction Commodity Speculation Set Collection

Players

2-4

Play time

Not listed

Age

10+

Complexity

1.94/5

Rating

5.77

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Game description from the publisher: London, 1873 – The Royal Academy of Space Exploration has announced its intention to launch a mission to Mars by year's end.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Game description from the publisher: London, 1873 – The Royal Academy of Space Exploration has announced its intention to launch a mission to Mars by year's end. In its quest to claim, fully explore, and map the great red planet, the Academy is holding recruitment competitions for various positions on the crew. A position central to the crew's mission, the Astronautical Engineer must be resourceful and efficient in his construction of various mechanisms and ship maintenance. In Mars Needs Mechanics, players represent engineers and tinkerers from all over the Empire who have come to compete for this prodigious opportunity. Starting the game with only 30 cogs (currency), players will utilize unique game mechanisms that emphasize timing to collect sets of components and build steampunk mechanisms aimed at earning even more cogs. At the end of the competition, the engineer with the most cogs will earn his place as Astronautical Engineer on the crew of the H.M.S. Victoria VII.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
45 min
Age
10+
Complexity
1.9/5
Credits and catalog connections

Credits

Designers

1
Ben Rosset

Artists

1
Bryan Fischer

Linked items

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