ABG All Board Games
Marquis box art

Marquis

Players

2-4

Time

?-?

Age

10+

Weight

2

Rating

6.24

Fit

Teach 2.8

Teaching signal

Replay 4.1

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Marquis has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, the game does not emphasize cooperation as much.

Replay value

Marquis has a high replayability score due to its strong variability in gameplay, strategic depth, and adaptability to different player counts. The game offers different experiences each time it is played, with expansions adding new content and gameplay elements. Players have room to improve their strategy over time, and the game scales well with different numbers of players. While it may not be the easiest game to learn, it strikes a good balance between accessibility and depth.

Luck profile

Marquis has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While there is some room for players to mitigate the effects of randomness through strategic decisions, luck still plays a significant role. The game outcome is a balanced mix of luck and strategy.

Overview

In this card game 2-4 players try to obtain the title “Marquis“. To achieve this goal, players have to collect coins used to buy jewels. The player whose stock of jewels has the highest value wins the game. Every player has a set of 12 cards, each card showing a character the player can impersonate. Each of the characters has a special ability which can be used (the diamond dealer, for example, can buy diamonds twice, the pickpocket steals a coin from the richest player etc.). Although all of the players try to gather as many jewels as possible, these cannot be collected easily as they have to be purchased with coins first. The game ends as soon as one of the player cannot play any character during his turn. After this the jewels which have been collected are counted. Players score one point for each diamond and five points for each ruby they gathered. From the English rules: It is a time of intrigues over the marquis' domain. The Prosecutor, the extortioner and the countess covet the invaluable jewels of each other. To buy jewels at the best price, players will have to continuously impersonate new characters. Choose wisely between the 11 roles available and fortune will change hands relentlessly. But do not forget that money is only a mean to achieve your goal. At the end, the title of “Marquis“ will go the one with the fullest jewel case. So be cautious! Forget “Noblesse oblige“, now play catch as catch can. Losers will want to turn the tables!!

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Credits

Designers

2
Czarnè Martin Götz

Artists

1
Czarnè

Publishers

1
LudoArt Verlag

Linked items

No linked items imported yet.