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Marita-merkur: The Campaign In The Balkans, 1940-41 box art
1979 Ranked #11,983

Marita-merkur: The Campaign In The Balkans, 1940-41

Operational World War II game has commanders direct nine nations through the Balkan campaigns from 1940 to 1941. Movement, combat, exploitation, and terrain rules frame the drive from Austria to Crete.

Wargames Wargame World War II Hexagon Grid Simulation

Players

2

Play time

Not listed

Age

12+

Complexity

3.82/5

Rating

6.73

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.8/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Marita-Merkur, Europa III, recreates the campaign in the Balkans from November 1940 until June 1941. Two maps display the battlegrounds from Austria to Crete, including all of Yugoslavia, Albania, and Greece along with bordering regions.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Marita-Merkur, Europa III, recreates the campaign in the Balkans from November 1940 until June 1941. Two maps display the battlegrounds from Austria to Crete, including all of Yugoslavia, Albania, and Greece along with bordering regions. The terrain analysis includes rivers, woods, rough, mountains, karst, swamp, and impassable mountains. Six-hundred die cut counters represent the military units of the nine nations that took part in the campaign. Units are deployed as individual battalions, regiments, brigades, and divisions - each with its historical designation, strengths, and capabilities. Aircraft units are groups of approximately 40-50 planes organized by type (such as fighter or dive-bomber) and model (from obsolete CR.42 biplanes to Me109's). The Hungarian Duna river flotilla is included; for future Europa use, so are the entire navies of Greece and Yugoslavia. The standard Europa rules present a framework of movement, combat, and combat/motorized exploitation. Special considerations cover Greek mountain capability, the Yugoslav coup, and British naval interdiction. Marita-Merkur is designed to be played by itself as a seperate game, and also to mate with other Europa games. Game components: one and a half maps (14 & 15a) two and a half sheets of die cut counters (#20=240 counters, #21=240 counters, #22=120 counters) = 600 total counters one rules folder one set of charts: Map Legend Italian, Hungarian & German Order of Battle / Reinforcements Greek & British Order of Battle / Reinforcements Jugoslav Order of Battle Axis Unit Breakdown Chart / Axis Victory Points Unit Identification Chart / Unit Symbols Turn Record Chart / Weather table / Allied Breakdown Chart / Allied Victory Points Combat Results Tables / Terrain Effects Chart (x2)

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1
Play time
120 min
Age
12+
Complexity
3.8/5
Credits and catalog connections

Credits

Designers

2
John Astell Rich Banner

Artists

1
Richard Hentz

Publishers

1
Game Designers' Workshop (GDW Games)