Table feel
The game has a high level of direct confrontation and strategic depth, with frequent interaction between players. However, it does not require much cooperation.
Players
2
Time
?-?
Age
12+
Weight
3.82
Rating
6.73
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
The game has a high level of direct confrontation and strategic depth, with frequent interaction between players. However, it does not require much cooperation.
marita-merkur: the campaign in the balkans, 1940-41 has a high replayability score due to its high variability gameboard, strategic depth, and scalability. The presence of expansions adds to the replay value. The game offers a good balance between easiness to learn and depth of gameplay.
The final luck score for Marita-Merkur: The Campaign in the Balkans, 1940-41 is 7, indicating a moderate level of luck influence in the game. Random elements have a notable but not exclusive impact on the game outcome, allowing for some strategic decisions to influence the outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Marita-Merkur, Europa III, recreates the campaign in the Balkans from November 1940 until June 1941. Two maps display the battlegrounds from Austria to Crete, including all of Yugoslavia, Albania, and Greece along with bordering regions. The terrain analysis includes rivers, woods, rough, mountains, karst, swamp, and impassable mountains. Six-hundred die cut counters represent the military units of the nine nations that took part in the campaign. Units are deployed as individual battalions, regiments, brigades, and divisions - each with its historical designation, strengths, and capabilities. Aircraft units are groups of approximately 40-50 planes organized by type (such as fighter or dive-bomber) and model (from obsolete CR.42 biplanes to Me109's). The Hungarian Duna river flotilla is included; for future Europa use, so are the entire navies of Greece and Yugoslavia. The standard Europa rules present a framework of movement, combat, and combat/motorized exploitation. Special considerations cover Greek mountain capability, the Yugoslav coup, and British naval interdiction. Marita-Merkur is designed to be played by itself as a seperate game, and also to mate with other Europa games. Game components: one and a half maps (14 & 15a) two and a half sheets of die cut counters (#20=240 counters, #21=240 counters, #22=120 counters) = 600 total counters one rules folder one set of charts: Map Legend Italian, Hungarian & German Order of Battle / Reinforcements Greek & British Order of Battle / Reinforcements Jugoslav Order of Battle Axis Unit Breakdown Chart / Axis Victory Points Unit Identification Chart / Unit Symbols Turn Record Chart / Weather table / Allied Breakdown Chart / Allied Victory Points Combat Results Tables / Terrain Effects Chart (x2)
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