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Marauders Of The Great Wastelands box art
Rich game profile

Marauders Of The Great Wastelands

The flame of the Third World War divided the remnants of mankind into two unequal parts. The largest of them suffer the totalitarian oppression of mysterious pests in mega-hive cities, and the other lives freely in the desert expanses of the deceased world. These are raiders, and...

Players

2-4

Time

40-80

Age

14+

Weight

2

Rating

6.37

Should this hit the table?

Quick read before the metadata.

The game Marauders of the Great Wastelands has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is a lower emphasis on cooperation in the game.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.5

Luck-sensitive

Table feel

The game Marauders of the Great Wastelands has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is a lower emphasis on cooperation in the game.

Replay value

The game Marauders of the Great Wastelands has a high replayability score of 7.95 out of 10. With its high variability in the gameboard, availability of expansions, deep strategic possibilities, and good scalability, it offers a fresh and engaging experience each time it is played. The game also has a moderate level of easiness to learn, striking a balance between accessibility and depth.

Luck profile

The final luck score for Marauders of the Great Wastelands is 5, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

The flame of the Third World War divided the remnants of mankind into two unequal parts. The largest of them suffer the totalitarian oppression of mysterious pests in mega-hive cities, and the other lives freely in the desert expanses of the deceased world. These are raiders, and their life is short and bright, like a burning gas canister. Here, in the Great Wastes, strong and furious fighters seize several sources of resources, and losers are allowed to flow. THE OBJECT OF THE GAME Gain the most habar chips by the end of the game. To do this you must send your helpers to the Great Wastes, collect the habar, and seize the territory. HOW DOES THIS HAPPEN The game lasts four rounds, and each of them consists of sequential moves of the players. At the beginning of the round, new territories are opened, for which gangs have to fight for, and on each is spread of 5 chips of habars - these are victory points that players will earn. In their turn, the player plays Raider cards: they can be prepared for a raid (lay out a cards in front of himself); player make a raid on one of the bases and be sure the number of his raiders is exceed the number of opponent's raiders located on the base; also player can hire a rabble - special support cards to strengthen his army for future moves. If a player attacks the base, then the opponent's raiders are discarded, and the player takes 1 habar chip or more if the properties of his raiders allow. If all bases are looted, the current round ends and a new one begins. The game ends after the fourth round and the player whose gang collects the most habar chips wins.

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Credits

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Designers

2
Dmitry Telery Dmitry Thelery

Artists

1
Maria Ponomareva

Publishers

2
(Self-Published) Russian Toy

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