Table feel
Manimals has a high level of direct confrontation and strategic depth, with frequent interaction among players. However, it does not emphasize cooperation as much.
Players
2-6
Time
10-20
Age
6+
Weight
1.13
Rating
6.33
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Manimals has a high level of direct confrontation and strategic depth, with frequent interaction among players. However, it does not emphasize cooperation as much.
Manimals offers a high level of variability in each playthrough with its diverse gameboard and multiple paths to victory. The availability of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement over time. The player interaction score is moderate. Manimals scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, the game offers a decent balance between easiness and depth. Overall, Manimals has a strong replayability score of 7.9.
Manimals has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Sarah and Dinah are standing totally amazed in the zoo in front of the sea lions. Something is laying next to a rock with feathers on its back? "Does a sea lion have feathers like a bird or does it have fur like a dog?" Suddenly somebody claps their hands and the duck that was hiding behind the sea lions flies off quacking. Relieved, both of them laugh at each other after seeing that the sea lion doesn't have any feathers after all. In Manimals, players compete to find as many animals as possible with a certain characteristic. To start play, shuffle the animal cards, then spread forty of them on the table so that everyone can see them. Flip over one card, see the characteristic identified on this card, then race to pick up all animals that feature this characteristic. Once everyone has finished picking up cards, check all the cards collected to see whether anyone made a mistake; if so, that player must return the mistaken card and one correctly collected card. Players repeat this process six more times, first laying out three more cards from the deck each time, then they see who has collected the most cards and won! Manimals includes rule variants that allow for play with children as young as four.
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