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The Manhattan Project box art
2012 Ranked #454

The Manhattan Project

Worker-placement strategy game where rival nations build and operate atomic-weapons programs to become the dominant power. You choose when to retrieve workers, while espionage and air strikes can exploit or disrupt an opponent's infrastructure.

Strategy Games Aviation / Flight Economic Action Retrieval Closed Drafting

Players

2-5

Play time

Not listed

Age

13+

Complexity

2.96/5

Rating

7.33

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.9/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.6/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

From the back of the box: Global Power Struggle Begins Which nation will take the lead and become world's dominant superpower? The Manhattan Project makes you the leader of a great nation's atomic weapons program in a deadly race to build bigger and better bombs.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

From the back of the box: Global Power Struggle Begins Which nation will take the lead and become world's dominant superpower? The Manhattan Project makes you the leader of a great nation's atomic weapons program in a deadly race to build bigger and better bombs. You must assign your workers to multiple projects: building your bomb-making infrastructure, expending your military to protect it, or sending your spies to steal your rival's hard work! You alone control your nation's destiny. You choose when to send out your workers–and when to call them back. Careful management and superior strategy will determine the winner of this struggle. So take charge and secure your nation's future! Additional description: The Manhattan Project is a low-luck, mostly open information efficiency game in which players compete to build and operate the most effective atomic bomb program. Players do not "nuke" each other, but conventional air strikes are allowed against facilities. The game features worker placement with a twist: there are no rounds and no end-of-round administration. Players retrieve their workers when they choose to or are forced to (by running out). An espionage action allows a player to activate and block an opponent's building, representing technology theft and sabotage.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
2–5
Play time
120 min
Age
13+
Complexity
3.0/5
Credits and catalog connections

Credits

Designers

1
Brandon Tibbetts

Artists

3
Viktor Csete Clay Gardner Sergi Marcet

Publishers

1
Minion Games

Linked items

No published linked games yet.