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Mangaka: The Fast & Furious Game Of Drawing Comics box art
2016 Ranked #13,114

Mangaka: The Fast & Furious Game Of Drawing Comics

Timed drawing game has aspiring comic artists create stories from persistent themes and changing trend demands. More panels and conditions appear each round, rewarding artists who earn the most fame under pressure.

Card Game Comic Book / Strip Paper-and-Pencil Storytelling

Players

1-8

Play time

30-90 min

Age

13+

Complexity

1/5

Rating

6.63

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 3.1/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Mangaka: The Fast & Furious Game of Drawing Comics is a creative fast-paced card game in which players draw comic stories over four rounds combining Themes & an ever-growing number of Trends.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Mangaka: The Fast & Furious Game of Drawing Comics is a creative fast-paced card game in which players draw comic stories over four rounds combining Themes & an ever-growing number of Trends. Players start by drawing three Theme Cards (such as "Kaiju/Giant Monsters", "Robots and Androids," or "Desire to be a Parent") to determine the subject matter of their comic. (These three Themes stick with the player throughout the game. Many but not all of the Themes have a manga/anime/Japanese flavor.) Then each player chooses a title and "pen name." After players have had a few minutes to brainstorm, the five-minute timer is activated and core gameplay begins. Players have five minutes to draw their comics (on pre-printed Comic Pages) and express their Themes. When time is up, each player takes a turn reading their comic to the group (or, in the suggested 'professional mode,' the other players read the player's manga amongst themselves without the artist being allowed to give explanation). Based on the other players' judgement, each player earns 2 Fame Tokens for following each of the three core rules: (1) express your Themes (2) use 3 or fewer Word Balloons and (3) draw something recognizable in every Panel. Beginning with round 2, Trend Cards appear, putting more Fame in play. Trend cards (examples: Science Fiction, Fantasy, Shojo Manga, Sports, Destruction, Subtlety, etc.) provide new victory conditions in the form of instructions and a corresponding reward of Fame Tokens. Some Trend rewards can be claimed by every player simultaneously, others can only be claimed by one or two winners (such as "Eager Audience," which rewards Fame to the first player to finish drawing before time runs out). In addition, each round after the 1st, the Comic Pages become denser, requiring the players to draw more Panels in the same amount of time. Round 1 is 2 Panels; round 2 is 4 Panels; round 3 is 6 Panels; round 4 is 8 Panels. The number of Trends also goes up from round to round. Round 2 has 1 Trend; round 3 has 2 Trends; round 4 has 4 Trends. When round 4 ends, the winner (the most successful comic artist) is the one with the most Fame.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
1–8
Best with
2
Play time
30–90 min
Age
13+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

1
Jason Thompson

Artists

2
Ike Eric "Woof" Muentes

Publishers

3
Don't Panic Games Japanime Games Mock Man Press

Linked items

No published linked games yet.