Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Players
3-6
Time
?-?
Age
12+
Weight
2
Rating
6.02
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Maloney's Inheritance has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played and allows players to improve their strategies over time. It adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.
Maloney's Inheritance has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game is a balanced mix of luck and strategy, with the outcome primarily determined by player strategy and decisions, but luck still playing a significant role.
Players are traveling from city-to-city with a single car. All players have a goal to reach a different city at a certain time in order to maximize points. As each player has a different set of goals, some players will benefit while others will lose out. On each turn, the control of the car will be auctioned. After the auction round, the winner pays the bank and chooses the destination for the car. Upon arrival at a city, the driver receives that city's suitcase. This suitcase can indicate that the driver receives up to five points or $1,500. It may also say that he loses up to three points or $1,000. Additionally, upon arriving in a city, players may play action cards that correspond to the city. Points are awarded depending on the day of the week of the arrival. Tuesdays and Fridays you receive double points. The game ends either when a player has received 69 points or when a player is out of action cards. Each player can then buy additional points for $1,000 each. Re-implements: Holiday
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