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Maloney's Inheritance box art
1988 Ranked #12,316

Maloney's Inheritance

Travel auction game has players bid to control a shared car and steer it toward cities that suit private goals. Suitcases and timing create gains or losses, while specific days multiply points.

Family Games Transportation Auction/Bidding History: Interwar period

Players

3-6

Play time

Not listed

Age

12+

Complexity

2/5

Rating

6.02

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Players are traveling from city-to-city with a single car. All players have a goal to reach a different city at a certain time in order to maximize points.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Players are traveling from city-to-city with a single car. All players have a goal to reach a different city at a certain time in order to maximize points. As each player has a different set of goals, some players will benefit while others will lose out. On each turn, the control of the car will be auctioned. After the auction round, the winner pays the bank and chooses the destination for the car. Upon arrival at a city, the driver receives that city's suitcase. This suitcase can indicate that the driver receives up to five points or $1,500. It may also say that he loses up to three points or $1,000. Additionally, upon arriving in a city, players may play action cards that correspond to the city. Points are awarded depending on the day of the week of the arrival. Tuesdays and Fridays you receive double points. The game ends either when a player has received 69 points or when a player is out of action cards. Each player can then buy additional points for $1,000 each. Re-implements: Holiday

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Type

1

Category

1

Mechanism

1

Family

1

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
3–6
Best with
3–6
Play time
45 min
Age
12+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

1
Sid Sackson

Artists

3
Dietrich Lange Gerhard Schmid Thomas Weiss

Publishers

2
Educa Sallent SA Otto Maier Verlag

Linked items

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