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Malaya: V-mail Postcard Game #1 box art

Malaya: V-mail Postcard Game #1

Players

2

Time

?-?

Age

10+

Weight

1.91

Rating

6.07

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation, with high interaction frequency and limited emphasis on cooperation.

Replay value

The game offers a high level of variability and strategic depth, with expansions available to enhance the gameplay. It scales well with different player counts and has a moderate learning curve, resulting in a strong replayability score of 7.83.

Luck profile

The final luck score for Malaya: V-Mail Postcard Game #1 is 5.33, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Malaya is the first in @games Online's series of free postcard games, "V-Mail Games". The Japanese invasion of Malaya was one of the most perfectly executed military plans in history. Can you, as the British commander, slow the Japanese advance sufficiently to disrupt the timetable for the capture of the East Indies? Or will the Japanese succeeding capturing Singapore in time to establish the Greater East Asian Co-Prosperity Sphere? This 5x8 inch postcard game includes 18 counters, complete rules which include the asymmetrical abilities of the Japanese and UK forces,and a 5x5 1/2 inch board. A free 2 player computer version released March 5th, 2009. In a small series with Unternehmung 25: V-Mail Postcard Game #2

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Credits

Designers

1
Geoffrey Bohrer

Publishers

2
(Web published) @games online

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