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Malarky box art

Malarky

Players

3-6

Time

?-?

Age

10+

Weight

1.48

Rating

5.66

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation, high interaction frequency, and low emphasis on cooperation.

Replay value

Malarky has a high replayability score due to its variability in gameplay experiences, the availability of expansions, deep strategic possibilities, and good scalability. It offers a consistent and engaging experience with moderate ease of learning.

Luck profile

Malarky has a moderate level of luck involved in the game. Random elements, such as card draws and dice rolls, have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of luck through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy, with neither element dominating. Overall, Malarky provides players with a fair opportunity to influence the game outcome through their decisions and strategy.

Overview

Very similar to Out of Context or any of the other find-the-real-answer games. A question card is selected by the reader (e.g. "Why does Mickey Mouse have 4 fingers"). On the back is the correct answer. That correct card is placed into a wallet and closed. Into all other wallets (identical) a bluff card has been placed. The wallets are shuffled and passed around the table. Then everyone reads their card. If they have the correct answer, they must read it. If they have a "bluff," they make up an answer. "Balderdash" voting ensues.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Credits

Designers

1
David Feldman

Publishers

4
Alga Damm / Egmont O2 Games, Inc. Patch Products

Linked items

No linked items imported yet.