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Make 'n' Break Circus box art
Rich game profile

Make 'n' Break Circus

Make 'n' Break Circus continues the Make 'n' Break gaming tradition by pitting players against one another in building contests. In this version of the game, each round consists of head-to-head contests between two players. Each player takes one wooden tiger, one wooden panther,...

Players

2-4

Time

?-?

Age

6+

Weight

1.5

Rating

5.99

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a mix of direct and strategic confrontation, requiring occasional cooperation.

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.2

Low interaction

Scaling 4.4

Scales well

Strategy 4.5

Deep strategy

Control 2.5

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation, requiring occasional cooperation.

Replay value

The game offers a high level of variability with different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. There is ample room for players to improve their strategy over time, discovering new tactics and strategies. The game scales well with different numbers of players without compromising its appeal or balance. It is relatively easy to learn, providing a good balance between depth and accessibility. Overall, Make 'n' Break Circus has a strong replayability score of 7.8.

Luck profile

The final luck score for Make 'n' Break Circus is 5, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have some ability to influence or mitigate the effects of randomness through strategic decisions. The game outcome is moderately dependent on luck, with a reasonable influence from player strategy.

Overview

What ABG knows about this game

Make 'n' Break Circus continues the Make 'n' Break gaming tradition by pitting players against one another in building contests. In this version of the game, each round consists of head-to-head contests between two players. Each player takes one wooden tiger, one wooden panther, and five wooden blocks. Someone flips over one of the challenge cards, and each player races to build the depicted structure. Whoever finishes first grabs the animal feedbox from the table, and if he build correctly, he receives the points shown on the card. After a predetermined number of rounds, whoever has accumulated the most points wins.

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Editions

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Commerce mapping

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Credits

People and publishers

Designers

2
Andrew Lawson Jack Lawson

Artists

2
Joachim Krause Walter Pepperle

Publishers

1
Ravensburger

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