Table feel
The Majority has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is less emphasis on cooperation in the game.
Players
3-4
Time
?-?
Age
12+
Weight
2.25
Rating
6.31
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
The Majority has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is less emphasis on cooperation in the game.
The Majority has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement over time. The player interaction score is average. It scales well with different numbers of players without compromising its appeal or balance. The game is moderately easy to learn, striking a balance between accessibility and depth. Overall, The Majority has a strong replayability score of 7.9.
The Majority has a moderate influence of luck. Random elements like card draws and dice rolls have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with neither element dominating the outcome.
Welcome to the dark assembly of the pandemonium! The player is in charge of the political party of the assembly of the pandemonium that try to bribe and assassinate each other. However, the purpose of the game isn't to rule, it's be able to manipulate politics to the best of your ability. In a 4 player game, players form 2 teams. The players in the same team sit opposite each other. There are 3 phases to each round: Deal each player 6 cards each at the beginning of a round. 1. Drafting phase - Everyone drafts 1 card, places it to the side face down, then passes the rest of their hand to the player on their left, continue until you have 6 cards placed face down. Pick up those cards, those cards now form your hand. (When playing with 4 players, after the Drafting phase, the players in the same team pass each other 1 card. 2. Play phase - Everyone selects a card from their hand, and places it face down. Simultaneously reveal the card chosen. If there is a 0, 2, 3, or 7 card revealed the following occurs (starting with the lowest number): 0 Bribe = take a card of the same colour 2 Assassinate = cards that are not the same colour are discarded 3 Spy = On the next turn, the player on your right must show you the card they will play 7 Betray = Take the point card from the player on the right Everyone plays a card 5 times, and the 6th card is not played. 3. Scoring phase Add up all the cards that you've won of the same colour. The player with the most points of a particular colour scores 2 points, and the 2nd player scores (the total points of the player with the most points divided by 5. e.g. player A scored 16 points from red, player B scored 11 points from red, player C scored 2 points from red. Player A gets a total of 2 points, player B gets 16/5= 3 points. Start a new round again by dealing out 4 cards to each player. Once the cards run out the game is over. The team which has the most points is the winner.
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