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The Major Four Of Heizei box art

The Major Four Of Heizei

Players

3-5

Time

?-?

Age

8+

Weight

1.83

Rating

6.28

Fit

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 3.2

Luck-sensitive

Table feel

The Major Four of Heizei has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, the game does not emphasize cooperation as much.

Replay value

The Major Four of Heizei has a high replayability score due to its high variability in gameboard, availability of expansions, deep strategic depth, and good scalability. The game offers fresh experiences each time it is played and allows players to discover new tactics and strategies. The player interaction score is average, and the game adapts well to different player counts without compromising its appeal or balance. While the game may take some time to learn, it offers a rewarding and engaging experience.

Luck profile

The Major Four of Heizei has a moderate level of luck involved in the game. Random elements such as dice rolls or card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy, with neither element dominating. Overall, luck plays a significant role but is not the sole determinant of the game outcome.

Overview

In 714, the capital in Japan is Heizei-Kyo. There is at Nara in present. So this era is called Nara-era. The politics in Heizei-Kyo is managed by 10 persons. The four of 10 person are named Fujiwara. They are the sons of Fuhito. They have the big power in Heizei-Kyo. Players are the other politicians. They gain the favor of four somebody and aim for stabilizing a position. But the impression to others is not good if a player gain the favor of one.

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Editions

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Commerce

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Credits

Designers

1
Kenichi Tanabe

Publishers

1
Takamagahara

Linked items

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