Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Stretch the limits of what Magic cards can do. Take two 30-card decks, shuffle them together, and watch the absurdity unfold!
Core mechanisms
Key systems that shape the decisions players make.
Deck Construction
Build a deck before play by selecting cards under defined construction rules.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Interrupts
React during another action to alter, prevent, or respond to its resolution.
Take That
Direct negative effects at selected opponents.