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Madoshi box art
2021 Ranked #14,005

Madoshi

A two-sided abstract game has Sun and Moon priests rearrange a grid to capture Yokai cards for the most points. Each capture releases magical effects that alter the board, so the patterns needed for future gains keep shifting.

Puzzle Matching Pattern Recognition Admin: Upcoming Releases

Players

1-2

Play time

15-30 min

Age

13+

Complexity

1.5/5

Rating

7.12

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The land itself—the rocks, trees, mountains, and rivers—are infused with latent magical energy. This energy needs only a focus to give it life.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The land itself—the rocks, trees, mountains, and rivers—are infused with latent magical energy. This energy needs only a focus to give it life. The Sun and the moon struggle with each other to give the Mononoke life. The sun rises and grows in power, while her influence is strong her priests manipulate the elements of nature to lure Yokai to do her bidding. As the day grows long, she weakens and soon sees that she is not alone. Surging with the darkness is the Moon, who also has plans to use the spirits and ghosts on this plane. The battle will rage on. As the priests of the sun and moon pivot for advantage. A 1 or 2 player ½ hour game where you will assume the role of priests of the Sun and the Moon taking turns to capture Yokai. Play occurs on a 5x5 grid with players swapping one token to create a pattern of elements matching that on the available Yokai cards. More power is gained with matches in the source element. After capture, there is a release of magical energy and the field of battle will change as a result. Voids are created, wild magic appears, or the universe could shift. Three levels of Yokai cards are placed next to the game board, and when one of the decks has been depleted, the game ends. Most points wins.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
1–2
Play time
15–30 min
Age
13+
Complexity
1.5/5
Credits and catalog connections

Credits

Designers

1
Dan Hundycz

Artists

1
Sam Hollasch

Publishers

1
DPH Games Inc

Linked items

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