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Lunte box art
2014 Ranked #20,659

Lunte

This push-your-luck card game has players extend a shared fuse, detonate it for cards, and finish with the highest score. Waiting raises the haul, but rivals can defuse the fuse or seize the explosion before a player does.

Card Game Humor Memory Push Your Luck

Players

3-6

Play time

15-20 min

Age

8+

Complexity

1/5

Rating

5.77

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In Lunte, signed from a 2012/2013 game author's competition, the fuse is burning.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In Lunte, signed from a 2012/2013 game author's competition, the fuse is burning. Players take turns quickly adding more fuse cards to a continuously growing fuse until someone lets the bomb explode by playing one of his bomb cards, thereby earning him all of the fuse cards in play. He takes these cards, leaving only the starting match in play, then the fuse is lit once again. Each fuse card has a value, and playing the bomb cards too early doesn't bring many points; that said, waiting too long to score lets others play their defuse cards — which cuts the fuse back to the match and removes those fuse cards from the game — or jump in with a bomb card of their own (which nets them any defuse cards played since the previous bomb). You might want to hold on to high-valued fuse cards rather than let others snatch them up, but the game ends when all bombs have been played or the time bomb (inserted in the deck at the start of play) goes off. When that happens, everyone tallies their cards, then loses points for all the fuses in hand. Whichever bomb thrower has the highest score wins!

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Category

3

Mechanism

2

Shopping

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
3–6
Best with
3–6
Play time
15–20 min
Age
8+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

1
Bruce Whitehill

Artists

2
Victor Boden Rautie

Publishers

2
Mücke Spiele Zoch Verlag

Linked items

No published linked games yet.