allboardgames.com
Lost Battles: Reconstructing The Great Clashes Of The Ancient World box art
2007 Ranked #11,779

Lost Battles: Reconstructing The Great Clashes Of The Ancient World

Ancient battle simulation has commanders move and fight historical armies across a simple area grid. Limited command points and fresh, spent, or shattered units distill grand clashes into demanding decisions.

Wargames Ancient Book Area Movement Paper-and-Pencil

Players

2

Play time

Not listed

Age

?+

Complexity

3.44/5

Rating

7.83

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

Philip Sabin is a Professor of Strategic Studies at King's College in London. One of the tools that he uses for exploring ancient battles is simulation.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Philip Sabin is a Professor of Strategic Studies at King's College in London. One of the tools that he uses for exploring ancient battles is simulation. In this 298 page book, Sabin guides us through the creation of a system for simulating pitched battles in the ancient period, and then applies the system to 35 historical battles. Scenario setups are shown on color plates. The rules for the system are approximately 16 pages long, and can be used with either miniatures or counters. (Counters are available for free download from the author's Web site.) Armies have roughly 20 units, which are graded into Veteran, Average, and Levy training levels. Battlefields are divided into a rectangular grid 5 areas wide by 4 areas deep. Each turn, players throw a single die to determine command points, which allows units to move and fight between areas. Veteran units require few points to command. Unit states are very simple: fresh, spent, and shattered (eliminated). The book contains extensive references to both primary and secondary sources. Fifth Column Games version is found at Lost Battles.

Browse all classifications

Shopping

Where to buy

No verified retailer offers are available yet. The references below may still help you continue your search.

Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (4)

Play and group

Players
2
Best with
2
Play time
120 min
Complexity
3.4/5
Credits and catalog connections

Credits

Designers

1
Philip Sabin

Publishers

1
Hambledon Continuum