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Loot, Shoot, Whisky box art
2021 Ranked #15,164

Loot, Shoot, Whisky

This simultaneous-action duel has rivals choose loot, shoot, or whiskey to claim gold, hits, or a bottle. Its rock-paper-scissors confrontations offer three instant win paths, making every secret choice a decisive gamble.

American West Rock-Paper-Scissors Simultaneous Action Selection Players: Two-Player Only Games

Players

2

Play time

Not listed

Age

8+

Complexity

1/5

Rating

6.23

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

After a greenhorn foolishly drops their golden nuggets on the saloon floor, the two players in Loot, Shoot, Whisky are caught up in a struggle over the precious loot. Each round, four saloon cards are revealed, with the cards showing either gold nuggets, whiskey, or a bullet.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

After a greenhorn foolishly drops their golden nuggets on the saloon floor, the two players in Loot, Shoot, Whisky are caught up in a struggle over the precious loot. Each round, four saloon cards are revealed, with the cards showing either gold nuggets, whiskey, or a bullet. Each player has a hand six cards: two each of Loot (go for the card), Shoot (take a shot at their opponent), and Whiskey (grab the whiskey bottle). Players each secretly play one card on the two saloon cards closest to the deck, reveal and resolve those cards, then secret play on the next two saloon cards, resolve those, then refill the saloon layout to four cards. The outcome of these confrontations uses a rock-paper-scissors mechanism: • Whiskey beats Shoot, with the winner gaining a separate, non-saloon whiskey card or (if they already have it) flipping it over to "drink" it; if you win whiskey three times without the opponent taking back the bottle, then you finish the bottle and win. • Shoot beats Loot, with the shooting player taking a hit card as a badge of honor. If you collect four hit cards, you win. • Loot beats Whiskey, with the winner claiming the current saloon card. If this card is a shoot or whiskey, then you resolve those cards as described above; if this card shows gold nuggets, you collect those nuggets, and if you have collected nine or more nuggets, you win. In case of a tie, discard the saloon card. If someone doesn't win the game instantly as described above, then the game ends when you can't refill the saloon to four cards. In this case, whoever has the whiskey bottle on their side of the board wins.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
5 min
Age
8+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

1
Moritz Dressler

Artists

1
Christian Opperer

Publishers

1
Nürnberger-Spielkarten-Verlag

Linked items

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