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Loot And Scoot box art
2010 Ranked #18,050

Loot And Scoot

A dungeon-building game has adventurers construct lairs, recruit parties, loot rooms, and earn the most treasure before the boss appears. Loot funds stronger retainers and training, turning early gains into better access to difficult rooms.

Thematic Games Exploration Fantasy Action Points Push Your Luck

Players

2-4

Play time

Not listed

Age

10+

Complexity

1.33/5

Rating

5.84

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

He Who Dies with the Most Loot Probably Ran into the Dragon Dungeons are for looting. Every good adventurer knows that.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

He Who Dies with the Most Loot Probably Ran into the Dragon Dungeons are for looting. Every good adventurer knows that. Unfortunately, there are those pesky monsters to take care of before the real work can begin – counting all the loot. Loot and Scoot is a fast-playing game of dungeons, dragons and running faster than the hirelings when the going gets too tough. Two to four players construct dungeons, recruit adventuring groups, and loot the most treasure before the Dungeon Boss is found... and killed. Money is earned by looting dungeon rooms. Those valuable coins are then used to buy more retainers, upgrade your training facilities, recruit more adventurers (from four different classes), and train Squires into Knights (or Level 1 Priests into Level 2 Bishops, you get the idea). In the end, the player who successfully looted the most difficult dungeon rooms is the winner and gets to gloat over their friends back at the Inn. Game Data: Complexity: 2.5 on a 9 scale Solitaire Suitability: 4 on a 9 scale Scale: Individual heroes vs. individual or groups of monsters Game Components: • One illustrated, color 2-page Rules sheet • 80 color, die-cut 5/8" square playing pieces • 56 color, die-cut 5/8" round game makers • 4 Dungeon player mats

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
1
Play time
45 min
Age
10+
Complexity
1.3/5
Credits and catalog connections

Credits

Designers

1
Chris Taylor (I)

Artists

3
Tim Allen Scott Everts Chris Taylor (I)

Publishers

1
Victory Point Games

Linked items

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