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London Cabbie Game box art

London Cabbie Game

Players

2-6

Time

?-?

Age

12+

Weight

1.17

Rating

5.77

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

The London Cabbie Game has a moderate level of direct confrontation and strategic depth. Players frequently need to be aware of and react to each other's strategies. There is a limited emphasis on cooperation in the game. Overall, the game offers a good balance of player interaction.

Replay value

The London Cabbie Game offers a high degree of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and room for players to improve their tactics over time. The player interaction score is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, the London Cabbie Game has a strong replayability score of 8.0.

Luck profile

The London Cabbie Game has a moderate level of luck involved. While random elements like dice rolls and card draws have a notable impact on the game outcome, players have a substantial ability to mitigate this randomness through strategic decisions and planning. The game strikes a balanced mix of luck and strategy, making it an engaging experience for players.

Overview

Armed with a cab you travel the twisted streets of London picking and dropping off fares. Each car has 20 points of movement each turn. Passenger cards with the pickup point listed are placed in 5 piles. Any player can pickup any passenger showing. When a passenger is picked up the player takes the card and a new card is turned over in that pile keeping 5 passengers available at all times. You can only have one passenger at a time. Upon picking up a passenger you also draw a destination card and you must drop off the passenger at that location. The fare is paid out from a chart that is very much like the payout chart in Rail Baron. Fares also pay out a small tip. Once a player has obtained 3 pounds (it's a British game) he can add another cab but you still have only 20 movement points to use. The very large board is a true maze of one way and two-way streets. Cabs cannot move through other cabs and this can block streets that only have one lane. There are also 2 traffic jams placed each turn that block areas from movement and this also adds to the mayhem. Because of this the second cab can come in handy as it can allow you to use your full 20 points each turn but it will add to the congestion. The victory conditions are left up to the players. "The winner is the player with the most money earned in a specified time. Say an hour and a half, or two hours. Or a money limit can be set on the game. The first player to make 15 (pounds) or 20, being the winner."

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Credits

Designers

1
Drakes, Jarvis, Walsh, and Gluck, Ltd.

Publishers

2
Intellect Games Waddingtons

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