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Lisbon, The Gate To The World box art

Lisbon, The Gate To The World

Players

2-4

Time

?-?

Age

10+

Weight

2

Rating

6.19

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but there is not a heavy emphasis on cooperation.

Replay value

Lisbon, The Gate to the World has a high replayability score of 7.95 out of 10. With its high variability gameboard, availability of expansions, deep strategic depth, and good scalability, the game offers a fresh and engaging experience each time it is played. The player interaction score is average, and the game is moderately easy to learn, striking a balance between accessibility and depth.

Luck profile

The final luck score for Lisbon, The Gate to the World is 7, indicating a moderate level of luck influence. The game has a balanced mix of luck and strategy, with random elements having a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. While luck plays a role in the game, it is primarily determined by player strategy and decisions.

Overview

From the publisher's rulebook: At the beginning of the Fifteenth Century, "the Age of Discovery" was beginning from Portugal. In Lisbon, the merchants have big dreams. They try to get their big chance as a trader with West Africa. In this time, Europeans didn't know about the Americas, they had just started to trade with West Africa. But in Portugal, the "Dinastia de Avis" supported their merchants for the new area. Players are merchants. They try to gain in?uence with the Kings "Joan I", "Duarte I", "Pedro" and "Henrique". The players bring the requested goods from West Africa, Madeira and Azores to the Kings. And they also add crews, get support from others, and collect income in “Reals”. Each player gets resources by putting their own Crew chips on the West Africa boards. By developing the areas, players offer the goods sought by the Kings. In return, they gain Ships and Adventurers to help them. Players also advance their Nobles along the Lisbon track, building Markets, and collecting Crew. Players also get Support Cards in return for Gold. Each King will pay out Reals to the best merchants. When all the Kings have paid income, the game ends and players collect a final income and bonuses. The richest player is the winner. Try to be the best merchant in Portugal!

Media

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Editions

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Commerce

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Credits

Designers

1
Kenichi Tanabe

Artists

3
Kawasaki Mina Kyo Nakayama ?? (wato)

Publishers

1
COLON ARC

Linked items

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