Table feel
Moderate level of direct confrontation and strategic depth, with high interaction frequency. Limited emphasis on cooperation.
Players
4-8
Time
?-?
Age
10+
Weight
1.41
Rating
6.86
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate level of direct confrontation and strategic depth, with high interaction frequency. Limited emphasis on cooperation.
The game linq has a high replayability score due to its high variability, strategic depth, and adaptability to different player counts. The presence of expansions and moderate ease of learning also contribute to its replay value.
Linq has a moderate level of randomness impact, where random elements have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Linq has a balanced mix of luck and strategy.
US-edition Creator (original version): Erik Nielsen Publisher: Endless Games From Publisher Website: 4 Cards... 1 Pair... 100 reasons why you SHOULD be right. It's not a word game. It's not a strategy game. It's not a bluffing game, yet all three of these elements are combined in this uniquely simple, excitingly fun, and extremely addictive game: Linq. The object of the game is to guess which two players are the Linq. If you are the Linq, you must think like your partner, and connect with them. The only problem is... You don't know who your partner is! German edition artwork: Sebastian Wagner editor: Andrea Meyer publisher: BeWitched-Spiele game length: ca. 45 minutes Linq combines bluff elements with associative gaming. 4-8 players ages 10 and up try to find their ever changing partners by associating freely to their LINQ-words. An intuitive scoring mechanism shows who was best able to linq with the others in the end. The game contains 58 card pairs with nearly 700 words, 4 question marks, wooden pieces for counting points, a 12-sided die, and the rulebook. French edition artwork: Pierre Lechevalier (aka Piero) publisher: In Ludo Veritas Two spies have to meet each other. All they have in common is a password. All the others players are counterspies triyng to identify and confuse them. The game contains 2 * 50 spy cards with 10 words each (500 different passwords ), 10 counterspy cards, counters, rulebook
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