Table feel
Moderate interaction
Every player starts Life Is Life with five life cards, and things only go downhill from there. To set up a round, shuffle the sixty-card deck, deal ten cards face down to each player, then place ten cards face up on the table in four rows, with the rows holding 1-4 cards. The dec...
Players
3-5
Time
?-?
Age
8+
Weight
1.33
Rating
5.68
Should this hit the table?
Moderate interaction
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate interaction
Life is Life has a high replayability score due to its high variability gameboard, availability of expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played, allowing players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.
Life is Life has a moderate influence of luck. Random elements like dice rolls and card draws play a significant role in determining the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with luck playing a slightly larger role than player decisions and strategy.
Overview
Every player starts Life Is Life with five life cards, and things only go downhill from there. To set up a round, shuffle the sixty-card deck, deal ten cards face down to each player, then place ten cards face up on the table in four rows, with the rows holding 1-4 cards. The deck consists of animal cards, with nine giraffe cards, eight bear cards, seven each mole and goat, and so on down to three mouse cards. On a turn, a player either swaps 1-4 cards in hand with the face-up row that contains the same number of cards or knocks on the table to signal the end of the round; when a player knocks, each other player can make one final swap or also knock. Players then compare cards in hand to see who holds a majority of each type of animal. If a player holds more giraffe cards than each other player, for example, then that player keeps one giraffe card (worth 9 points as nine such cards are in the game) while all other giraffe cards are discarded. (A player can hold a majority by having one card and no one else having any cards.) After all animal types are compared, whoever has the most points loses no life cards; whoever has the fewest points loses two life cards; and whoever has a total between these extremes loses one life card. Alternatively, if during a round a player collects all four cats or all five rabbits or pigs in hand, that player can end the round immediately, with all other players losing one life card. If a player runs out of life cards, they're out of the game. At the end of a round, shuffle the cards and play again. Whoever last clings to life wins!
Media
Images, galleries, and videos are grouped here so the page feels visual before every asset is fully hosted.
No media imported yet.
Editions
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
Files and documents
No files imported yet.
Commerce mapping
No commerce mappings imported yet.
Credits
Linked items
Related games and expansions help build a connected catalog around every title.
No linked items imported yet.