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Life Is Life box art
2016 Ranked #20,027

Life Is Life

This majority card game has players swap hands against matching rows, win animal majorities, and preserve their life cards longest. A sudden complete animal set can end a round immediately, exposing every rival to an immediate loss.

Animals Card Game Memory Player Elimination

Players

3-5

Play time

Not listed

Age

8+

Complexity

1.33/5

Rating

5.68

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.6/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Every player starts Life Is Life with five life cards, and things only go downhill from there. To set up a round, shuffle the sixty-card deck, deal ten cards face down to each player, then place ten cards face up on the table in four rows, with the rows holding 1-4 cards.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Every player starts Life Is Life with five life cards, and things only go downhill from there. To set up a round, shuffle the sixty-card deck, deal ten cards face down to each player, then place ten cards face up on the table in four rows, with the rows holding 1-4 cards. The deck consists of animal cards, with nine giraffe cards, eight bear cards, seven each mole and goat, and so on down to three mouse cards. On a turn, a player either swaps 1-4 cards in hand with the face-up row that contains the same number of cards or knocks on the table to signal the end of the round; when a player knocks, each other player can make one final swap or also knock. Players then compare cards in hand to see who holds a majority of each type of animal. If a player holds more giraffe cards than each other player, for example, then that player keeps one giraffe card (worth 9 points as nine such cards are in the game) while all other giraffe cards are discarded. (A player can hold a majority by having one card and no one else having any cards.) After all animal types are compared, whoever has the most points loses no life cards; whoever has the fewest points loses two life cards; and whoever has a total between these extremes loses one life card. Alternatively, if during a round a player collects all four cats or all five rabbits or pigs in hand, that player can end the round immediately, with all other players losing one life card. If a player runs out of life cards, they're out of the game. At the end of a round, shuffle the cards and play again. Whoever last clings to life wins!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
3–5
Best with
2
Play time
30 min
Age
8+
Complexity
1.3/5
Credits and catalog connections

Credits

Designers

1
Lorenz Kutschke

Artists

1
Oliver Freudenreich

Publishers

2
Nürnberger-Spielkarten-Verlag White Goblin Games

Linked items

No published linked games yet.