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Lieber Bairisch Sterben box art
1988 Ranked #16,453

Lieber Bairisch Sterben

An area-control conflict game has players court rival factions for leadership, occupy key towns, and earn the most points. Leadership can shift each turn, while maneuver cards, dice, and troop costs shape a struggle for power.

Wargames Wargame Area-Impulse Auction/Bidding

Players

3-5

Play time

Not listed

Age

16+

Complexity

3/5

Rating

6.54

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

From the translation: “Better to Die Bavarian” is the battle for rule over the Bavarian people in 1705.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

From the translation: “Better to Die Bavarian” is the battle for rule over the Bavarian people in 1705. Three sides fight for power: the Imperial Austrian Army (yellow counters/ Symbol: Imperial Orb); the Prince’s soldiers (blue counters/Symbol: the crown), and the rebellious farmers (red counters/Symbol: Pitchfork). There are also the monks, who surprisingly intervened in the power struggle. Players don't represent a particular faction, but instead must court the factions' leadership each turn. He acquires counters of the corresponding color. The main shareholder is awarded the leadership for that turn. In the course of the game, the leader of a side can change. With his faction, a player tries, during the round, to gain points. Points are awarded for the capture of the most important towns: Munich, Regensburg, Passau, Straubing, Landshut, and Burghausen. You have to occupy these with a unit. Occupying a town brings money into the bank, with which you can pay for the cost of the troops. Battles are dealt with by using the Maneuver Cards and Dice. The action cards give support to the players when they court points and power. The points acquired by each player are recorded on the pad. The player with the highest number of points at the end of the game is the winner.

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Editions

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Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
3–5
Best with
3–5
Play time
210 min
Age
16+
Complexity
3.0/5
Credits and catalog connections

Credits

Designers

2
Wulfdieter Hornung Karl-Heinz Schmiel

Artists

1
Michael Präpasser

Publishers

1
Moskito Spiele

Linked items

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