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Lie Detector box art
1960 Ranked #18,307

Lie Detector

This deduction game has investigators question suspects, gather truthful or false clues, and identify the hidden criminal for points. An accusation can pay more while many suspects remain exposed, but a wrong arrest wastes the opportunity to score.

Deduction Memory

Players

2-4

Play time

Not listed

Age

8+

Complexity

1.31/5

Rating

5.80

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.7/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Lie Detector includes a small plastic non-electronic 'Lie Detector Machine', a plastic peg board for keeping score, and numerous 'Arrest', 'Summons', 'Secret Information', and 'Suspect' cards. Of the 24 suspects, one of them has committed a crime.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Lie Detector includes a small plastic non-electronic 'Lie Detector Machine', a plastic peg board for keeping score, and numerous 'Arrest', 'Summons', 'Secret Information', and 'Suspect' cards. Of the 24 suspects, one of them has committed a crime. The players have a number of turns to find the guilty party by interrogating suspects with the Lie Detector machine. To play Lie Detector, the Suspect cards are divided among the game players. One of the six square 'Guilty' cards is inserted into the back of the Lie Detector machine so that no one knows which suspect is the criminal; each 'Guilty' card has four suspects on it, with the guilty suspect being determined by the orientation in which the card is inserted. On their turn, each player questions a suspect by taking the suspect's card, placing it over the front of the Lie Detector and inserting the Lie Detector's wand through a hole in the card and into the Lie Detector itself. If the testimony is false, a bell rings and a needle on the machine points to "False". If it is true, no bell rings and the needle points to "True". (e.g. - The Racketeer says "the Suspect has a 'Big Jaw'... if it comes up 'True' you know that one of the six suspects with a big jaw committed the crime) Also included in the game are special 'Secret Information' cards. These cards have testimony that is known only to the player who own the cards. By process of elimination, the suspects are narrowed down, until a player feels confident that he can make a successful accusation and 'make an arrest'. He checks the guilty card in the machine. If he is right, he gets 5 points plus bonus points for the number of face-up suspects still showing on the table. Additional rounds are played until one player's score is 25 points of more. Mattel, Inc. re-issued this game as Spy Detector with different artwork, and it did not sell nearly as well.

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Category

2

Mechanism

1

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
3–4
Play time
60 min
Age
8+
Complexity
1.3/5
Credits and catalog connections

Credits

Designers

1
(Uncredited)

Publishers

3
Mattel, Inc. Pressman Toy Corp. Schmidt Spiele

Linked items

No published linked games yet.