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Les Toits De Paris box art
2023 Ranked #13,183

Les Toits De Paris

Push-your-luck theft game has rooftop magpies draw valuables, avoid a detective, and collect prestigious matching sets. Stopping early determines how much loot is shared, while alarms can wipe out an entire color.

Card Game Collectible Components Area Majority / Influence End Game Bonuses

Players

2-4

Play time

Not listed

Age

10+

Complexity

1.33/5

Rating

7.35

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

You are one of the Magpies, a legendary gang of thieves who thrive on the roofs of Paris. At dawn, the Magpies fly from building to building, break into the most beautiful apartments of the City of Light, and vie to be the most daring to steal valuables and works of art.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

You are one of the Magpies, a legendary gang of thieves who thrive on the roofs of Paris. At dawn, the Magpies fly from building to building, break into the most beautiful apartments of the City of Light, and vie to be the most daring to steal valuables and works of art. The more valuables of the same type a Magpie owns, the most prestigious it is in the gang. Watch out for Detective Nightingale though, and know that he won’t be your only opponent – the other Magpies will also try to have their go at you! Player turn is divided in two phases: Stealing phase and sharing phase. Active player draw a card end places it on the leftmost free space on the board. Player may keep drawing cards or stop and go to the sharing phase. In the stealing phase, be careful to not be caught by the detective which will end your turn and you won't get any cards on your turn during the sharing phase. Stop drawing befor it's too late. During the sharing phase, depending when you stop drawing, you'll be able to take between 1 and 4 cards. If there are cards remaining on the board, others players will have to take one. Watch out, some cards are under surveillance. If you have 3 cards with an alarm of the same color... You discard all cards of this color.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
3–4
Play time
25 min
Age
10+
Complexity
1.3/5
Credits and catalog connections

Credits

Designers

2
Christine Alcouffe Ludovic Maublanc

Artists

1
Christine Alcouffe

Publishers

1
KYF Edition

Linked items

No published linked games yet.