Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
You are one of the Magpies, a legendary gang of thieves who thrive on the roofs of Paris. At dawn, the Magpies fly from building to building, break into the most beautiful apartments of the City of Light, and vie to be the most daring to steal valuables and works of art.
Core mechanisms
Key systems that shape the decisions players make.
Area Majority
Compete to have the strongest presence in areas that award control or points.
Push Your Luck
Choose whether to secure current gains or risk them for a larger reward.
Set Collection
Gather related items that become more valuable when scored together.
End Game Bonuses
Earn additional points for meeting conditions evaluated when the game ends.
Take That
Direct negative effects at selected opponents.
Read the full game description
You are one of the Magpies, a legendary gang of thieves who thrive on the roofs of Paris. At dawn, the Magpies fly from building to building, break into the most beautiful apartments of the City of Light, and vie to be the most daring to steal valuables and works of art. The more valuables of the same type a Magpie owns, the most prestigious it is in the gang. Watch out for Detective Nightingale though, and know that he won’t be your only opponent – the other Magpies will also try to have their go at you! Player turn is divided in two phases: Stealing phase and sharing phase. Active player draw a card end places it on the leftmost free space on the board. Player may keep drawing cards or stop and go to the sharing phase. In the stealing phase, be careful to not be caught by the detective which will end your turn and you won't get any cards on your turn during the sharing phase. Stop drawing befor it's too late. During the sharing phase, depending when you stop drawing, you'll be able to take between 1 and 4 cards. If there are cards remaining on the board, others players will have to take one. Watch out, some cards are under surveillance. If you have 3 cards with an alarm of the same color... You discard all cards of this color.